mirror of https://github.com/libAthena/athena.git
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __UTILITY_H__
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#define __UTILITY_H__
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#include <string>
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#include "Types.hpp"
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namespace zelda
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{
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namespace utility
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{
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bool isEmpty(Int8*, Uint32);
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Uint16 swapU16(Uint16 val );
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Int16 swap16 (Int16 val );
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Uint32 swapU32(Uint32 val);
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Int32 swap32 (Int32 val );
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Uint64 swapU64(Uint64 val);
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Int64 swap64 (Int64 val);
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float swapFloat(float val);
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double swapDouble(double val);
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bool isSystemBigEndian();
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void fillRandom(Uint8 * rndArea, Uint8 count);
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} // utility
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} // zelda
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#endif
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