athena/include/Compression.hpp
Antidote 162d2753dc * Squashed a bug in ZQuestFile
* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00

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// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef COMPRESSION_HPP
#define COMPRESSION_HPP
#include <Types.hpp>
namespace zelda
{
namespace io
{
namespace Compression
{
// Zlib compression
Int32 decompressZlib(Uint8* src, Uint32 srcLen, Uint8* dst, Uint32 dstLen);
Int32 compressZlib(const Uint8* src, Uint32 srcLen, Uint8* dst, Uint32 dstLen);
// Yaz0 encoding
Uint32 yaz0Decode(Uint8* src, Uint8* dst, Uint32 uncompressedSize);
Uint32 yaz0Encode(Uint8* src, Uint32 srcSize, Uint8* data);
}
}
}
#endif // COMPRESSION_HPP