General-purpose streaming I/O framework
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Antidote d06c96d3aa * Standardized Exception messages
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
include * Standardized Exception messages 2013-07-21 00:49:07 -07:00
src * Standardized Exception messages 2013-07-21 00:49:07 -07:00
README First Commit 2013-01-26 12:19:24 -08:00
libzelda.cbp * Changed how TextStream works; It's now less derpish and doesn't 2013-01-27 08:49:48 -08:00
libzelda.conf * Fix botched commit (forgot -a) 2013-07-20 20:57:20 -07:00
libzelda.layout * Merge libwiisave with libzelda 2013-02-15 20:22:16 -08:00
libzelda.png First Commit 2013-01-26 12:19:24 -08:00
libzelda.pro * Standardized Exception messages 2013-07-21 00:49:07 -07:00
libzelda.vcproj First Commit 2013-01-26 12:19:24 -08:00
license.txt * Added TextStream, needs documentation but it's functional 2013-01-26 21:57:53 -08:00

README

libZelda provides several basic classes that can be used to read from 
and write to files, and memory, classes such as Stream, BinaryReader, 
BinaryWriter, and the currently work in progress TextStream.