mirror of https://github.com/libAthena/athena.git
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __WII_SAVE_READER_HPP__
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#define __WII_SAVE_READER_HPP__
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#include "Types.hpp"
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#include "utility.hpp"
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#include "BinaryReader.hpp"
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namespace zelda
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{
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class WiiSave;
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class WiiBanner;
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class WiiFile;
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class WiiImage;
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namespace io
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{
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/*! \class WiiSaveReader
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* \brief Wii data.bin reader class
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*
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* A Class for reading binary data from a wii data.bin file,
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* all work is done using a memory buffer, and not read directly from the disk.
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* \sa BinaryReader
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*/
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class WiiSaveReader : protected BinaryReader
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{
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BINARYREADER_BASE
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public:
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/*! \brief This constructor takes an existing buffer to read from.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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WiiSaveReader(const Uint8*, Uint64);
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/*! \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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WiiSaveReader(const std::string&);
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/*!
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* \brief readSave
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* \return
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*/
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WiiSave* readSave();
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private:
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WiiBanner* readBanner();
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WiiFile* readFile();
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WiiImage* readImage(Uint32 width, Uint32 height);
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void readCerts(Uint32 totalSize);
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};
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} // io
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} // zelda
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#endif // __WII_SAVE_READER_HPP__
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