athena/include/FileNotFoundException.hpp

54 lines
1.8 KiB
C++

// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __FILENOTFOUNDEXCEPTION_HPP__
#define __FILENOTFOUNDEXCEPTION_HPP__
#include "Exception.hpp"
namespace zelda
{
/*! \class FileNotFoundException
* \brief An excpeption thrown when a file could not be found at the given path.
*
* This should only be thrown when the Stream is unable to open a file.<br />
* <br />
* It is <b>NOT</b> appropriate to use <b>throw new</b> so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class FileNotFoundException : public Exception
{
public:
/*! \brief The constructor for an FileNotFoundException
* \param filename The path of the offending file.
*/
inline FileNotFoundException(const std::string& filename) :
Exception("FileNotFoundException:\nCouldn't not find \"" + filename + "\", please check that it exists."),
m_filename(filename)
{}
/*! \brief Returns the path of the offending file.
* \return std::string The filename of the file including the path.
*/
inline std::string filename() const { return m_filename; }
private:
std::string m_filename;
};
} // zelda
#endif