mirror of https://github.com/libAthena/athena.git
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __MCFILEWRITER_HPP__
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#define __MCFILEWRITER_HPP__
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#include "Types.hpp"
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#include "BinaryWriter.hpp"
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namespace zelda
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{
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class MCFile;
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/*! \class MCFileWriter
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* \brief The Minish Cap Save save data writer class
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*
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* A Class for writing binary data to a The Minish Cap Save File,
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* all work is done using a memory buffer, and not written directly from the disk.
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* \sa BinaryWriter
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*/
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class MCFileWriter : public io::BinaryWriter
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{
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public:
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/*!
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* \brief This constructor takes an existing buffer to write to.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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MCFileWriter(Uint8*, Uint64);
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/*!
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* \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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MCFileWriter(const std::string&);
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/*!
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* \brief Writes the given save data to a file on disk
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*
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* \param file Save data to write
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*/
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void writeFile(MCFile* file);
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private:
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Uint16 calculateSlotChecksum(Uint32 game);
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Uint16 calculateChecksum(Uint8* data, Uint32 length);
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Uint8* reverse(Uint8* data, Uint32 length);
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void unscramble();
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};
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} // zelda
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#endif // __MCFILEWRITER_HPP__
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