athena/include/SpriteFileReader.hpp
Antidote 3afe76c70e * Added Sakura Sprite
* Renamed SSFile* and SSQuest to SkywardSword*
2014-01-25 20:56:04 -08:00

30 lines
457 B
C++

#ifndef SSPRITEFILEREADER_HPP
#define SSPRITEFILEREADER_HPP
#include <BinaryReader.hpp>
namespace zelda
{
namespace Sakura
{
class SpriteFile;
} // Sakura
namespace io
{
class SpriteFileReader : public zelda::io::BinaryReader
{
BINARYREADER_BASE;
public:
SpriteFileReader(Uint8* data, Uint64 length);
SpriteFileReader(const std::string& filepath);
Sakura::SpriteFile* readFile();
};
} // io
} // zelda
#endif // SSPRITEFILEREADER_HPP