mirror of https://github.com/libAthena/athena.git
266 lines
4.5 KiB
C++
266 lines
4.5 KiB
C++
#ifndef SSPRITEFILE_HPP
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#define SSPRITEFILE_HPP
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#ifndef LIBZELDA_USE_QT
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#include <vector>
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#include <unordered_map>
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#else
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#include <QObject>
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#include <QMap>
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#include <QList>
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#include <QSize>
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#include <QPoint>
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#endif
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#include <string>
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#include <Types.hpp>
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namespace zelda
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{
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namespace Sakura
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{
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struct STexture
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{
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std::string Filepath;
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bool Preload;
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};
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class Sprite;
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#ifndef LIBZELDA_USE_QT
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class SpriteFile
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{
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#else
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class SpriteFile : public QObject
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{
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Q_OBJECT
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#endif
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public:
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/*!
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* \brief Major
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*/
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static const Uint32 Major;
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/*!
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* \brief Minor
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*/
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static const Uint32 Minor;
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/*!
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* \brief Revision
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*/
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static const Uint32 Revision;
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/*!
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* \brief Patch
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*/
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static const Uint32 Build;
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/*!
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* \brief Version
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*/
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static const Uint32 Version;
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/*!
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* \brief Magic
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*/
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static const Uint32 Magic;
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/*!
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* \brief SSprite
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*/
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SpriteFile();
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/*!
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* \brief SSpriteFile
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* \param width
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* \param height
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* \param originX
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* \param originY
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*/
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SpriteFile(Uint32 width, Uint32 height, float originX, float originY);
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/*!
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* \brief SSpriteFile
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* \param size
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* \param origin
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*/
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#ifndef LIBZELDA_USE_QT
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SpriteFile(const Vector2Di& size, const Vector2Df& origin);
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#else
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SpriteFile(const QSize& size, const QPoint& origin);
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#endif
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~SpriteFile();
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#ifndef LIBZELDA_USE_QT
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public:
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#else
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public slots:
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#endif
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/*!
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* \brief setSize
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* \param width
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* \param height
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*/
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void setSize(Uint32 width, Uint32 height);
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/*!
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* \brief setSize
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* \param size
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*/
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#ifndef LIBZELDA_USE_QT
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void setSize(const Vector2Di& size);
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#else
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void setSize(const QSize& size);
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#endif
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/*!
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* \brief size
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* \return
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*/
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#ifndef LIBZELDA_USE_QT
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Vector2Di size() const;
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#else
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QSize size() const;
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#endif
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/*!
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* \brief width
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* \return
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*/
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Uint32 width() const;
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/*!
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* \brief height
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* \return
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*/
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Uint32 height() const;
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/*!
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* \brief setOrigin
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* \param x
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* \param y
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*/
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void setOrigin(const float x, const float y);
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/*!
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* \brief setOrigin
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* \param origin
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*/
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#ifndef LIBZELDA_USE_QT
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void setOrigin(const Vector2Di& origin);
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#else
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void setOrigin(const QPoint& origin);
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#endif
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/*!
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* \brief origin
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* \return
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*/
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#ifndef LIBZELDA_USE_QT
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Vector2Df origin() const;
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#else
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QPoint origin() const;
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#endif
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/*!
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* \brief originX
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* \return
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*/
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float originX() const;
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/*!
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* \brief originY
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* \return
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*/
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float originY() const;
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/*!
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* \brief addTexture
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* \param texture
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*/
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bool addTexture(STexture* texture);
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/*!
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* \brief removeTexture
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* \param id
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*/
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void removeTexture(int id);
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/*!
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* \brief texture
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* \param id
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* \return
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*/
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STexture* texture(Uint32 id);
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#ifndef LIBZELDA_USE_QT
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std::vector<STexture*> textures() const;
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#else
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QList<STexture*> textures() const;
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#endif
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Uint32 textureCount() const;
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/*!
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* \brief setTextures
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* \param textures
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*/
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#ifndef LIBZELDA_USE_QT
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void setTextures(std::vector<STexture*> textures);
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#else
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void setTextures(QList<STexture*> textures);
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#endif
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void addSprite(Sprite* sprite);
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#ifndef LIBZELDA_USE_QT
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void removeSprite(const std::string& name);
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#else
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void removeSprite(const QString& name);
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#endif
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void removeSprite(Sprite* sprite);
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#ifndef LIBZELDA_USE_QT
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void setSprites(std::unordered_map<std::string, Sprite*> sprites);
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#else
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void setSprites(QMap<QString, Sprite*> sprites);
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#endif
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#ifndef LIBZELDA_USE_QT
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Sprite* sprite(const std::string& name);
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std::unordered_map<std::string, Sprite*> sprites() const;
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#else
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Sprite* sprite(const QString& name);
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QMap<QString, Sprite*> sprites() const;
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#endif
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Uint32 spriteCount() const;
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#ifdef LIBZELDA_USE_QT
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signals:
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void originChanged(QPoint);
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void sizeChanged(QSize);
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#endif
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private:
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#ifndef LIBZELDA_USE_QT
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std::vector<STexture*> m_textures;
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Vector2Di m_size;
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Vector2Df m_origin;
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std::unordered_map<std::string, Sprite*> m_sprites;
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#else
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QList<STexture*> m_textures;
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QSize m_size;
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QPoint m_origin;
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QMap<QString, Sprite*> m_sprites;
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#endif
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};
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} // Sakura
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} // Zelda
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#ifdef LIBZELDA_USE_QT
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Q_DECLARE_METATYPE(zelda::Sakura::SpriteFile*)
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Q_DECLARE_METATYPE(zelda::Sakura::STexture*)
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#endif
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#endif // SSPRITE_HPP
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