A decompilation of Metroid Prime brought to you by fans of the series.
Updated 2025-09-29 22:00:39 +00:00
A local diffing tool for decompilation projects
Updated 2025-09-25 16:00:40 +00:00
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 2025-09-22 17:40:46 +00:00
A source-level GameCube & Wii compatibility layer
Updated 2025-09-22 17:40:01 +00:00
CodeWarrior C++ symbol demangler
Updated 2025-09-13 18:46:00 +00:00
A GameCube & Wii decompilation toolkit
Updated 2025-09-13 08:17:36 +00:00
General-purpose streaming I/O framework
Updated 2025-09-01 03:08:35 +00:00
Project template for decomp-toolkit
Updated 2025-08-30 17:31:36 +00:00
UTF-8 to Shift JIS wrapper for old 32-bit Windows compilers.
Updated 2025-08-23 21:49:30 +00:00
Rust crate for reading GameCube and Wii disc images
Updated 2025-08-20 14:50:35 +00:00
Quick-and-dirty wrapper that tries to run 32-bit Windows command-line executables on Linux
Updated 2025-08-15 16:05:04 +00:00
Modding tools and editor suite for the Metroid Prime series
Updated 2025-08-10 16:41:15 +00:00
Rust tools for PowerPC 750CL
Updated 2025-07-07 05:56:26 +00:00
Optimized geometry and math classes
Updated 2025-04-14 15:13:57 +00:00
Nintendo Optical Disc traversal and generation
Updated 2025-04-04 23:29:38 +00:00
An api for storing and retrieving decomp project progress 🐸
Updated 2023-12-18 09:49:51 +00:00
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Updated 2023-10-23 00:13:04 +00:00
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 2023-10-22 15:29:08 +00:00
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
Updated 2023-09-20 17:59:52 +00:00
Simple Directmedia Layer
Updated 2023-05-27 15:37:31 +00:00