A decompilation of Metroid Prime brought to you by fans of the series.
Updated 2024-11-03 19:50:57 +00:00
A local diffing tool for decompilation projects
Updated 2024-10-31 23:39:12 +00:00
Project template for decomp-toolkit
Updated 2024-10-30 05:41:18 +00:00
A GameCube & Wii decompilation toolkit
Updated 2024-10-28 23:44:07 +00:00
UTF-8 to Shift JIS wrapper for old 32-bit Windows compilers.
Updated 2024-10-27 22:18:43 +00:00
Rust crate for reading GameCube and Wii disc images
Updated 2024-10-18 06:10:17 +00:00
Rust tools for PowerPC 750CL
Updated 2024-09-27 05:21:28 +00:00
General-purpose streaming I/O framework
Updated 2024-09-03 21:43:38 +00:00
Quick-and-dirty wrapper that tries to run 32-bit Windows command-line executables on Linux
Updated 2024-08-20 03:00:15 +00:00
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 2024-04-24 22:20:33 +00:00
CodeWarrior C++ symbol demangler
Updated 2024-03-13 23:34:46 +00:00
An api for storing and retrieving decomp project progress 🐸
Updated 2023-12-18 09:49:51 +00:00
A source-level GameCube & Wii compatibility layer
Updated 2023-12-15 22:35:32 +00:00
Optimized geometry and math classes
Updated 2023-12-15 22:29:01 +00:00
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Updated 2023-10-23 00:13:04 +00:00
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 2023-10-22 15:29:08 +00:00
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
Updated 2023-09-20 17:59:52 +00:00
Simple Directmedia Layer
Updated 2023-05-27 15:37:31 +00:00
Modding tools and editor suite for the Metroid Prime series
Updated 2023-05-21 17:39:01 +00:00
(Mirror) A decompilation of Metrowerks CodeWarrior compiler targeting classic Mac OS
Updated 2023-01-26 11:30:47 +00:00