PrimeWorldEditor/templates/DKCR/Structs/AreaDamageData.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>AreaDamageData</Name>
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<SubProperties>
<Element Type="Float" ID="0xE70D0592">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x16DAA73">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x919A9EE2">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xD78B5788">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x31EBF869">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x7F127AEA">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x9972D50B">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x55D8BBF8">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x5A8AE74A">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x6B6ECC5D">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Int" ID="0x957C56BC">
<DefaultValue>1</DefaultValue>
</Element>
<Element Type="Enum" ID="0xB8F60F9A">
<DefaultValue>0xB41B960</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0xB41B960"/>
<Element Name="Unknown 2" ID="0xD9B88007"/>
</Values>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>