PrimeWorldEditor/templates/DKCR/Structs/PlayerBarrelCannonData.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>PlayerBarrelCannonData</Name>
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<SubProperties>
<Element Type="Asset" ID="0x381882D7">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="String" ID="0xBD8E1D39"/>
<Element Type="Float" ID="0x48B5DEF1">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Float" ID="0x4C97BE6E">
<DefaultValue>4.5</DefaultValue>
</Element>
<Element Type="Asset" ID="0x6B4ED718">
<TypeFilter>
<Element>CAUD</Element>
</TypeFilter>
</Element>
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<Element Type="Struct" ID="0x9583EE9A" Archetype="PlayerAttackBounceData"/>
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<Element Type="Asset" ID="0xE06D7B15">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x4364525D">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x2ABD7E71">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>