PrimeWorldEditor/templates/DKCR/Structs/ProjectileAttackBehaviorDat...

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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>ProjectileAttackBehaviorData</Name>
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<SubProperties>
<Element Type="Float" ID="0xDE5BFC61">
<CookPreference>Always</CookPreference>
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x7C16E269">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0xD4903C98">
<DefaultValue>5.0</DefaultValue>
</Element>
<Element Type="Int" ID="0x2229B37E">
<DefaultValue>1</DefaultValue>
</Element>
<Element Type="Float" ID="0x19D7AE87">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xFC9C77D8">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0xBBD455D6">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xAF452276">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0xF1004C52">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA19DB1DF">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xF5A53CC1">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x9D06B0FE">
<DefaultValue>true</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>