PrimeWorldEditor/templates/DKCR/Structs/PlayerBasicMovementData.xml

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<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
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<Name>PlayerBasicMovementData</Name>
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<SubProperties>
<Element Type="Bool" ID="0xA6B75D03">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0x1375290A">
<DefaultValue>20.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x830639E0">
<DefaultValue>40.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA3623356">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Float" ID="0x443FB4E4">
<DefaultValue>30.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x2D6F8448">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xE3AF751">
<DefaultValue>0.94999999</DefaultValue>
</Element>
<Element Type="Float" ID="0x9539CAB4">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x3C120FC">
<DefaultValue>8.8999996</DefaultValue>
</Element>
<Element Type="Float" ID="0xDDE4DA6C">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Float" ID="0xA6938C8E">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Float" ID="0x3734675B">
<DefaultValue>4.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x52283A22">
<DefaultValue>8.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xD13FCD0E">
<DefaultValue>12.0</DefaultValue>
</Element>
<Element Type="Asset" ID="0xFD150B3F">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8C041C4D">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xF066F747">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x72F4A596">
<DefaultValue>15.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x4DB6820F">
<DefaultValue>22.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x95048EDD">
<DefaultValue>28.0</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>