PrimeWorldEditor/Resource/CAnimSet.h

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#ifndef CANIMSET_H
#define CANIMSET_H
#include <Common/types.h>
#include <Core/CToken.h>
#include <vector>
#include "model/CModel.h"
#include "CResource.h"
// will expand later! this is where animation support will come in
class CAnimSet : public CResource
{
friend class CAnimSetLoader;
struct SNode
{
TString name;
CModel *model;
u32 skinID;
u32 skelID;
CToken ModelToken;
SNode() { model = nullptr; }
};
std::vector<SNode> nodes;
public:
CAnimSet();
~CAnimSet();
EResType Type();
u32 getNodeCount();
TString getNodeName(u32 node);
CModel* getNodeModel(u32 node);
};
#endif // CCHARACTERSET_H