PrimeWorldEditor/templates/mp1/Script/EnergyBall.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
<name>EnergyBall</name>
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<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Scale" type="vector3f"/>
<struct ID="0x04" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
<struct ID="0x05" name="ActorParameters" template="Structs/ActorParameters.xml"/>
<property ID="0x06" name="Unknown 1" type="long"/>
<property ID="0x07" name="Unknown 2" type="float"/>
<struct ID="0x08" name="DamageInfo 1" template="Structs/DamageInfo.xml"/>
<property ID="0x09" name="Unknown 3" type="float"/>
<property ID="0x0A" name="Texture" type="asset" extensions="TXTR"/>
<property ID="0x0B" name="Sound ID 1" type="long"/>
<property ID="0x0C" name="Particle 1" type="asset" extensions="PART"/>
<property ID="0x0D" name="ELSC" type="asset" extensions="ELSC"/>
<property ID="0x0E" name="Sound ID 2" type="long"/>
<property ID="0x0F" name="Unknown 4" type="float"/>
<property ID="0x10" name="Unknown 5" type="float"/>
<property ID="0x11" name="Particle 2" type="asset" extensions="PART"/>
<struct ID="0x12" name="DamageInfo 2" template="Structs/DamageInfo.xml"/>
<property ID="0x13" name="Unknown 6" type="float"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
<property name="Scale" ID="0x03"/>
<property name="Active" ID="0x04:0x1A"/>
<property name="LightParameters" ID="0x05:0x00"/>
</properties>
<assets>
<animparams source="property">0x04:0x19</animparams>
<model source="property">0x05:0x02</model>
<model source="property">0x05:0x04</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>