PrimeWorldEditor/templates/MP1/Script/ActorContraption.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ActorContraption</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Collision Extent</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Collision/Scan Offset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Z Momentum</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="AnimationSet" ID="0xA">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0xC">
<Name>Flame Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo"/>
<Element Type="Bool" ID="0xE">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x0E</ActiveProperty>
<LightParametersProperty>0x0B:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0B:0x02"/>
<Element Type="Model" Source="Property" Location="0x0B:0x04"/>
</Assets>
</ScriptObject>