PrimeWorldEditor/templates/MP1/Script/IceSheegoth.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>IceSheegoth</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Vector" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="DamageVulnerability">
<Name>DamageVulnerability 3</Name>
</Element>
<Element Type="Asset" ID="0xD">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 6</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x12">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x13" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x15">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x16">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x17">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x18">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 8</Name>
</Element>
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Sound" ID="0x1C">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>Unknown 11</Name>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Asset" ID="0x22">
<Name>Particle 6</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x23">
<Name>Unknown 12</Name>
</Element>
<Element Type="Bool" ID="0x24">
<Name>Unknown 13</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>