2015-12-15 01:33:16 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2018-10-08 03:47:18 +00:00
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>SpawnPoint</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Int" ID="0x3">
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<Name>Power Beam</Name>
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</Element>
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<Element Type="Int" ID="0x4">
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<Name>Ice Beam</Name>
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</Element>
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<Element Type="Int" ID="0x5">
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<Name>Wave Beam</Name>
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</Element>
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<Element Type="Int" ID="0x6">
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<Name>Plasma Beam</Name>
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</Element>
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<Element Type="Int" ID="0x7">
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<Name>Missiles</Name>
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</Element>
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<Element Type="Int" ID="0x8">
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<Name>Scan Visor</Name>
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</Element>
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<Element Type="Int" ID="0x9">
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<Name>Morph Ball Bomb</Name>
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</Element>
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<Element Type="Int" ID="0xA">
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<Name>Power Bombs</Name>
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</Element>
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<Element Type="Int" ID="0xB">
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<Name>Flamethrower</Name>
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</Element>
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<Element Type="Int" ID="0xC">
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<Name>Thermal Visor</Name>
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</Element>
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<Element Type="Int" ID="0xD">
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<Name>Charge Beam</Name>
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</Element>
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<Element Type="Int" ID="0xE">
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<Name>Super Missile</Name>
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</Element>
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<Element Type="Int" ID="0xF">
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<Name>Grapple Beam</Name>
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</Element>
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<Element Type="Int" ID="0x10">
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<Name>X-Ray Visor</Name>
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</Element>
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<Element Type="Int" ID="0x11">
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<Name>Ice Spreader</Name>
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</Element>
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<Element Type="Int" ID="0x12">
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<Name>Space Jump Boots</Name>
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</Element>
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<Element Type="Int" ID="0x13">
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<Name>Morph Ball</Name>
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</Element>
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<Element Type="Int" ID="0x14">
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<Name>Combat Visor</Name>
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</Element>
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<Element Type="Int" ID="0x15">
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<Name>Boost Ball</Name>
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</Element>
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<Element Type="Int" ID="0x16">
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<Name>Spider Ball</Name>
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</Element>
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<Element Type="Int" ID="0x17">
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<Name>Power Suit?</Name>
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</Element>
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<Element Type="Int" ID="0x18">
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<Name>Gravity Suit</Name>
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</Element>
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<Element Type="Int" ID="0x19">
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<Name>Varia Suit</Name>
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</Element>
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<Element Type="Int" ID="0x1A">
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<Name>Phazon Suit</Name>
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</Element>
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<Element Type="Int" ID="0x1B">
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<Name>Energy Tanks</Name>
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</Element>
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<Element Type="Int" ID="0x1C">
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<Name>Unknown Item 1</Name>
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</Element>
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<Element Type="Int" ID="0x1D">
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<Name>Health Refill</Name>
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</Element>
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<Element Type="Int" ID="0x1E">
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<Name>Unknown Item 2</Name>
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</Element>
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<Element Type="Int" ID="0x1F">
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<Name>Wavebuster</Name>
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</Element>
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<Element Type="Bool" ID="0x20">
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<Name>Default Spawn</Name>
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</Element>
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<Element Type="Bool" ID="0x21">
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<Name>Active</Name>
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</Element>
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<Element Type="Bool" ID="0x22">
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<Name>Morphed</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<RotationProperty>0x02</RotationProperty>
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<ActiveProperty>0x21</ActiveProperty>
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</EditorProperties>
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<ScaleType>ScaleDisabled</ScaleType>
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</ScriptObject>
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