PrimeWorldEditor/templates/MP1/Script/SpawnPoint.xml

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<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>SpawnPoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Int" ID="0x3">
<Name>Power Beam</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Ice Beam</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Wave Beam</Name>
</Element>
<Element Type="Int" ID="0x6">
<Name>Plasma Beam</Name>
</Element>
<Element Type="Int" ID="0x7">
<Name>Missiles</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>Scan Visor</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Morph Ball Bomb</Name>
</Element>
<Element Type="Int" ID="0xA">
<Name>Power Bombs</Name>
</Element>
<Element Type="Int" ID="0xB">
<Name>Flamethrower</Name>
</Element>
<Element Type="Int" ID="0xC">
<Name>Thermal Visor</Name>
</Element>
<Element Type="Int" ID="0xD">
<Name>Charge Beam</Name>
</Element>
<Element Type="Int" ID="0xE">
<Name>Super Missile</Name>
</Element>
<Element Type="Int" ID="0xF">
<Name>Grapple Beam</Name>
</Element>
<Element Type="Int" ID="0x10">
<Name>X-Ray Visor</Name>
</Element>
<Element Type="Int" ID="0x11">
<Name>Ice Spreader</Name>
</Element>
<Element Type="Int" ID="0x12">
<Name>Space Jump Boots</Name>
</Element>
<Element Type="Int" ID="0x13">
<Name>Morph Ball</Name>
</Element>
<Element Type="Int" ID="0x14">
<Name>Combat Visor</Name>
</Element>
<Element Type="Int" ID="0x15">
<Name>Boost Ball</Name>
</Element>
<Element Type="Int" ID="0x16">
<Name>Spider Ball</Name>
</Element>
<Element Type="Int" ID="0x17">
<Name>Power Suit?</Name>
</Element>
<Element Type="Int" ID="0x18">
<Name>Gravity Suit</Name>
</Element>
<Element Type="Int" ID="0x19">
<Name>Varia Suit</Name>
</Element>
<Element Type="Int" ID="0x1A">
<Name>Phazon Suit</Name>
</Element>
<Element Type="Int" ID="0x1B">
<Name>Energy Tanks</Name>
</Element>
<Element Type="Int" ID="0x1C">
<Name>Unknown Item 1</Name>
</Element>
<Element Type="Int" ID="0x1D">
<Name>Health Refill</Name>
</Element>
<Element Type="Int" ID="0x1E">
<Name>Unknown Item 2</Name>
</Element>
<Element Type="Int" ID="0x1F">
<Name>Wavebuster</Name>
</Element>
<Element Type="Bool" ID="0x20">
<Name>Default Spawn</Name>
</Element>
<Element Type="Bool" ID="0x21">
<Name>Active</Name>
</Element>
<Element Type="Bool" ID="0x22">
<Name>Morphed</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x21</ActiveProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>