2015-12-15 01:33:16 +00:00
<?xml version="1.0" encoding="UTF-8"?>
2018-10-08 03:47:18 +00:00
<ScriptObject ArchiveVer= "4" Game= "Prime" >
<Properties Type= "Struct" >
<Name > Water</Name>
<SubProperties >
<Element Type= "String" ID= "0x0" >
<Name > Name</Name>
</Element>
<Element Type= "Vector" ID= "0x1" >
<Name > Position</Name>
</Element>
<Element Type= "Vector" ID= "0x2" >
<Name > Scale</Name>
</Element>
<Element Type= "Struct" ID= "0x3" Archetype= "DamageInfo" />
<Element Type= "Vector" ID= "0x4" >
<Name > Unknown 1</Name>
</Element>
<Element Type= "Int" ID= "0x5" >
<Name > Unknown 2</Name>
</Element>
<Element Type= "Bool" ID= "0x6" >
<Name > Unknown 3</Name>
</Element>
<Element Type= "Bool" ID= "0x7" >
<Name > Display Fluid Surface</Name>
</Element>
<Element Type= "Asset" ID= "0x8" >
<Name > Texture 1</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0x9" >
<Name > Texture 2</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0xA" >
<Name > Texture 3</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0xB" >
<Name > Texture 4</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0xC" >
<Name > Reflection Map</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0xD" >
<Name > Texture 6</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Vector" ID= "0xE" >
<Name > Unknown 5</Name>
</Element>
<Element Type= "Float" ID= "0xF" >
<Name > Unknown 6</Name>
</Element>
<Element Type= "Float" ID= "0x10" >
<Name > Unknown 7</Name>
</Element>
<Element Type= "Float" ID= "0x11" >
<Name > Unknown 8</Name>
</Element>
<Element Type= "Bool" ID= "0x12" >
<Name > Active</Name>
</Element>
<Element Type= "Int" ID= "0x13" >
<Name > Fluid Type</Name>
</Element>
<Element Type= "Bool" ID= "0x14" >
<Name > Unknown 11</Name>
</Element>
<Element Type= "Float" ID= "0x15" >
<Name > Unknown 12</Name>
</Element>
<Element Type= "Struct" ID= "0x16" Archetype= "FluidUVMotion" />
<Element Type= "Float" ID= "0x17" >
<Name > Unknown 30</Name>
</Element>
<Element Type= "Float" ID= "0x18" >
<Name > Unknown 31</Name>
</Element>
<Element Type= "Float" ID= "0x19" >
<Name > Unknown 32</Name>
</Element>
<Element Type= "Float" ID= "0x1A" >
<Name > Unknown 33</Name>
</Element>
<Element Type= "Float" ID= "0x1B" >
<Name > Unknown 34</Name>
</Element>
<Element Type= "Float" ID= "0x1C" >
<Name > Unknown 35</Name>
</Element>
<Element Type= "Float" ID= "0x1D" >
<Name > Unknown 36</Name>
</Element>
<Element Type= "Float" ID= "0x1E" >
<Name > Unknown 37</Name>
</Element>
<Element Type= "Color" ID= "0x1F" >
<Name > Unknown 38</Name>
</Element>
<Element Type= "Color" ID= "0x20" >
<Name > Unknown 39</Name>
</Element>
<Element Type= "Asset" ID= "0x21" >
<Name > Enter Particle</Name>
<Description > This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</Description>
<TypeFilter >
<Element > PART</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0x22" >
<Name > Particle 2</Name>
<TypeFilter >
<Element > PART</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0x23" >
<Name > Particle 3</Name>
<TypeFilter >
<Element > PART</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0x24" >
<Name > Particle 4</Name>
<TypeFilter >
<Element > PART</Element>
</TypeFilter>
</Element>
<Element Type= "Asset" ID= "0x25" >
<Name > Particle 5</Name>
<TypeFilter >
<Element > PART</Element>
</TypeFilter>
</Element>
<Element Type= "Sound" ID= "0x26" >
<Name > Sound 1</Name>
</Element>
<Element Type= "Sound" ID= "0x27" >
<Name > Sound 2</Name>
</Element>
<Element Type= "Sound" ID= "0x28" >
<Name > Sound 3</Name>
</Element>
<Element Type= "Sound" ID= "0x29" >
<Name > Sound 4</Name>
</Element>
<Element Type= "Sound" ID= "0x2A" >
<Name > Sound 5</Name>
</Element>
<Element Type= "Float" ID= "0x2B" >
<Name > Unknown 40</Name>
</Element>
<Element Type= "Int" ID= "0x2C" >
<Name > Unknown 41</Name>
</Element>
<Element Type= "Float" ID= "0x2D" >
<Name > Unknown 42</Name>
</Element>
<Element Type= "Float" ID= "0x2E" >
<Name > Unknown 43</Name>
</Element>
<Element Type= "Float" ID= "0x2F" >
<Name > Unknown 44</Name>
</Element>
<Element Type= "Float" ID= "0x30" >
<Name > Unknown 45</Name>
</Element>
<Element Type= "Float" ID= "0x31" >
<Name > Unknown 46</Name>
</Element>
<Element Type= "Float" ID= "0x32" >
<Name > Unknown 47</Name>
</Element>
<Element Type= "Float" ID= "0x33" >
<Name > Heat Wave Height</Name>
</Element>
<Element Type= "Float" ID= "0x34" >
<Name > Heat Wave Speed</Name>
</Element>
<Element Type= "Color" ID= "0x35" >
<Name > Heat Wave Color</Name>
</Element>
<Element Type= "Asset" ID= "0x36" >
<Name > Lightmap Texture</Name>
<TypeFilter >
<Element > TXTR</Element>
</TypeFilter>
</Element>
<Element Type= "Float" ID= "0x37" >
<Name > Unknown 51</Name>
</Element>
<Element Type= "Float" ID= "0x38" >
<Name > Unknown 52</Name>
</Element>
<Element Type= "Float" ID= "0x39" >
<Name > Unknown 53</Name>
</Element>
<Element Type= "Int" ID= "0x3A" >
<Name > Unknown 54</Name>
</Element>
<Element Type= "Int" ID= "0x3B" >
<Name > Unknown 55</Name>
</Element>
<Element Type= "Bool" ID= "0x3C" >
<Name > DO NOT ENABLE - WILL CRASH</Name>
</Element>
<Element Type= "Short" ID= "0x3D" >
<Name > Ignore</Name>
</Element>
<Element Type= "Short" ID= "0x3E" >
<Name > Ignore</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties >
<NameProperty > 0x00</NameProperty>
<PositionProperty > 0x01</PositionProperty>
<ScaleProperty > 0x02</ScaleProperty>
<ActiveProperty > 0x09</ActiveProperty>
</EditorProperties>
<RotationType > RotationDisabled</RotationType>
<ScaleType > ScaleVolume</ScaleType>
<VolumeShape > BoxShape</VolumeShape>
</ScriptObject>