PrimeWorldEditor/templates/MP2/Script/AIKeyframe.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Echoes">
<Properties Type="Struct">
<Name>AIKeyframe</Name>
<SubProperties>
<Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
<Element Type="Int" ID="0x1CCD0586">
<DefaultValue>-1</DefaultValue>
</Element>
<Element Type="Bool" ID="0xEDA47FF6">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0xCEE68723">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Int" ID="0x58810503">
<Description>This property isn't read by the game and has no ingame effect. Might be a float.</Description>
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Int" ID="0x6D62EF74">
<CookPreference>OnlyIfModified</CookPreference>
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<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Float" ID="0x6F8D34CA">
<CookPreference>OnlyIfModified</CookPreference>
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<DefaultValue>1.0</DefaultValue>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x255A4580:0x494E414D</NameProperty>
<PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
<RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
<ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
<ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
</EditorProperties>
<PreviewScale>0.5</PreviewScale>
</ScriptObject>