PrimeWorldEditor/templates/MP2/Script/GunTurretTop.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Echoes">
<Modules>
<Element>GunTurret.rel</Element>
</Modules>
<Properties Type="Struct">
<Name>GunTurretTop</Name>
<SubProperties>
<Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
<Element Type="Float" ID="0x3BC1D043">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Float" ID="0x838A75A4">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Asset" ID="0xBF87E353">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xAF6E671A">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x67C8A8F4">
<DefaultValue>-1</DefaultValue>
</Element>
<Element Type="Int" ID="0x68D8B844">
<DefaultValue>-1</DefaultValue>
</Element>
<Element Type="Color" ID="0xBD3EFE7D">
<DefaultValue>
<R>1.0</R>
<G>1.0</G>
<B>1.0</B>
<A>0.0</A>
</DefaultValue>
</Element>
<Element Type="Sound" ID="0xE4AEEBA4">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Sound" ID="0x5D9ED447">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xB3774750" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x7E397FED" Archetype="ActorParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x255A4580:0x494E414D</NameProperty>
<PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
<RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
<ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
<ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
<LightParametersProperty>0x7E397FED:0xB028DB0E</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0xB3774750:0xE25FB08C"/>
<Element Type="Model" Source="Property" Location="0x7E397FED:0xC0BA9E18"/>
<Element Type="Model" Source="Property" Location="0x7E397FED:0x6B1FBC3A"/>
</Assets>
</ScriptObject>