PrimeWorldEditor/Common/CVector3f.h

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#ifndef CVECTOR3F
#define CVECTOR3F
#include <FileIO/CInputStream.h>
#include <FileIO/COutputStream.h>
#include <ostream>
class CMatrix4f;
class CVector2f;
class CVector4f;
class CTransform4f;
class CVector3f
{
public:
float x, y, z;
CVector3f();
CVector3f(float xyz);
CVector3f(float _x, float _y, float _z);
CVector3f(CInputStream& Input);
void Write(COutputStream& Output);
// Swizzle
CVector2f xy();
CVector2f xz();
CVector2f yz();
// Math
float Magnitude() const;
float SquaredMagnitude() const;
CVector3f Normalized() const;
float Dot(const CVector3f& other) const;
CVector3f Cross(const CVector3f& other) const;
float Distance(const CVector3f& point) const;
float SquaredDistance(const CVector3f& point) const;
// Vector/Vector
CVector3f operator+(const CVector3f& other) const;
CVector3f operator-(const CVector3f& other) const;
CVector3f operator*(const CVector3f& other) const;
CVector3f operator/(const CVector3f& other) const;
void operator+=(const CVector3f& other);
void operator-=(const CVector3f& other);
void operator*=(const CVector3f& other);
void operator/=(const CVector3f& other);
bool operator> (const CVector3f& other) const;
bool operator>=(const CVector3f& other) const;
bool operator< (const CVector3f& other) const;
bool operator<=(const CVector3f& other) const;
bool operator==(const CVector3f& other) const;
bool operator!=(const CVector3f& other) const;
// Vector/Float
CVector3f operator+(const float other) const;
CVector3f operator-(const float other) const;
CVector3f operator*(const float other) const;
CVector3f operator/(const float other) const;
void operator+=(const float other);
void operator-=(const float other);
void operator*=(const float other);
void operator/=(const float other);
// Vector/Matrix
CVector3f operator*(const CTransform4f& mtx) const;
void operator*=(const CTransform4f& mtx);
CVector3f operator*(const CMatrix4f& mtx) const;
// Unary
CVector3f operator-() const;
float& operator[](long index);
const float& operator[](long index) const;
// Constants
static const CVector3f skZero;
static const CVector3f skOne;
static const CVector3f skInfinite;
static const CVector3f skUnitX;
static const CVector3f skUnitY;
static const CVector3f skUnitZ;
static const CVector3f skRight;
static const CVector3f skLeft;
static const CVector3f skForward;
static const CVector3f skBack;
static const CVector3f skUp;
static const CVector3f skDown;
// Other
friend std::ostream& operator<<(std::ostream& o, const CVector3f& Vector);
};
#endif // CVECTOR3F