PrimeWorldEditor/templates/mp1/Script/NewCameraShaker.xml

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="3">
<name>NewCameraShaker</name>
<properties version="NTSC">
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Unknown 1" type="bool"/>
<struct ID="0x03" name="LongBool" type="single">
<property ID="0x00" name="Unknown 2" type="long"/>
<property ID="0x01" name="Unknown 3" type="bool"/>
</struct>
<struct ID="0x04" name="GuessStruct" type="single">
<property ID="0x00" name="Unknown 4" type="float"/>
<property ID="0x01" name="Unknown 5" type="float"/>
</struct>
<struct ID="0x05" name="NewCameraShakerStruct 1" type="single">
<property ID="0x00" name="Unknown 6" type="long"/>
<property ID="0x01" name="Unknown 7" type="bool"/>
<property ID="0x02" name="Unknown 8" type="long"/>
<property ID="0x03" name="Unknown 9" type="bool"/>
<property ID="0x04" name="Unknown 10" type="float"/>
<property ID="0x05" name="Unknown 11" type="float"/>
<property ID="0x06" name="Unknown 12" type="float"/>
<property ID="0x07" name="Unknown 13" type="float"/>
<property ID="0x08" name="Unknown 14" type="long"/>
<property ID="0x09" name="Unknown 15" type="bool"/>
<property ID="0x0A" name="Unknown 16" type="float"/>
<property ID="0x0B" name="Unknown 17" type="float"/>
<property ID="0x0C" name="Unknown 18" type="float"/>
<property ID="0x0D" name="Unknown 19" type="float"/>
</struct>
<struct ID="0x06" name="NewCameraShakerStruct 2" type="single">
<property ID="0x00" name="Unknown 20" type="long"/>
<property ID="0x01" name="Unknown 21" type="bool"/>
<property ID="0x02" name="Unknown 22" type="long"/>
<property ID="0x03" name="Unknown 23" type="bool"/>
<property ID="0x04" name="Unknown 24" type="float"/>
<property ID="0x05" name="Unknown 25" type="float"/>
<property ID="0x06" name="Unknown 26" type="float"/>
<property ID="0x07" name="Unknown 27" type="float"/>
<property ID="0x08" name="Unknown 28" type="long"/>
<property ID="0x09" name="Unknown 29" type="bool"/>
<property ID="0x0A" name="Unknown 30" type="float"/>
<property ID="0x0B" name="Unknown 31" type="float"/>
<property ID="0x0C" name="Unknown 32" type="float"/>
<property ID="0x0D" name="Unknown 33" type="float"/>
</struct>
<struct ID="0x07" name="NewCameraShakerStruct 3" type="single">
<property ID="0x00" name="Unknown 34" type="long"/>
<property ID="0x01" name="Unknown 35" type="bool"/>
<property ID="0x02" name="Unknown 36" type="long"/>
<property ID="0x03" name="Unknown 37" type="bool"/>
<property ID="0x04" name="Unknown 38" type="float"/>
<property ID="0x05" name="Unknown 39" type="float"/>
<property ID="0x06" name="Unknown 40" type="float"/>
<property ID="0x07" name="Unknown 41" type="float"/>
<property ID="0x08" name="Unknown 42" type="long"/>
<property ID="0x09" name="Unknown 43" type="bool"/>
<property ID="0x0A" name="Unknown 44" type="float"/>
<property ID="0x0B" name="Unknown 45" type="float"/>
<property ID="0x0C" name="Unknown 46" type="float"/>
<property ID="0x0D" name="Unknown 47" type="float"/>
</struct>
</properties>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
</properties>
<assets/>
<rotation_type>disabled</rotation_type>
<scale_type>disabled</scale_type>
</editor>
</ScriptTemplate>