PrimeWorldEditor/templates/mp3/Script/WeaponGenerator.xml

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="3">
<name>WeaponGenerator</name>
<properties version="NTSC">
<struct ID="0x255A4580" type="multi">
<property ID="0x494E414D"/>
<struct ID="0x5846524D" type="single"/>
<property ID="0x41435456"/>
<property ID="0x5D298A43"/>
</struct>
<struct ID="0x3F003133" type="multi">
<struct ID="0x337F9524" type="multi">
<property ID="0x445E00C8"/>
<property ID="0xF2D02613"/>
<property ID="0xEE1BE914"/>
<property ID="0x555FF80A"/>
<property ID="0x7A3FE00D"/>
<property ID="0xEFE9E465"/>
</struct>
<property ID="0x9EF6B290"/>
<property ID="0x4E83F4A7"/>
<property ID="0xBADA8DEA"/>
<property ID="0x921B78A9"/>
<struct ID="0xFB0F9549" type="multi">
<property ID="0x14B3F716"/>
</struct>
<property ID="0x482D569D"/>
<property ID="0xFBC6C110"/>
</struct>
</properties>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
</properties>
<assets/>
<preview_scale>0.5</preview_scale>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>