PrimeWorldEditor/templates/MP2/Structs/WeaponVulnerability.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Echoes">
<PropertyArchetype Type="Struct">
<Name>WeaponVulnerability</Name>
<SubProperties>
<Element Type="Float" ID="0x852D3871">
<Suffix>%</Suffix>
<DefaultValue>100.0</DefaultValue>
<CookPreference>OnlyIfModified</CookPreference>
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</Element>
<Element Type="Choice" ID="0x68ACBD86">
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<Values>
<Element Name="Normal" ID="0x0"/>
<Element Name="Reflect" ID="0x1"/>
<Element Name="PassThru" ID="0x2"/>
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<Element Name="Immune" ID="0x3"/>
<Element Name="Unknown (Rumble)" ID="0x4"/>
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</Values>
<CookPreference>OnlyIfModified</CookPreference>
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</Element>
<Element Type="Bool" ID="0x93677DA2">
<DefaultValue>false</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>