PrimeWorldEditor/templates/mp3/Enums/Item.xml

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<?xml version="1.0" encoding="UTF-8"?>
<enum name="Item">
<enumerators>
<enumerator ID="0xFB73F2B8" name="PowerBeam"/>
<enumerator ID="0x93AD6DF9" name="PlasmaBeam"/>
<enumerator ID="0x50A0AAA5" name="NovaBeam"/>
<enumerator ID="0x35488520" name="ChargeUpgrade"/>
<enumerator ID="0x922DA6A8" name="Missile"/>
<enumerator ID="0x90F0CED4" name="IceMissile"/>
<enumerator ID="0xB7F4E76D" name="SeekerMissile"/>
<enumerator ID="0x719B5C5D" name="GrappleBeamPull"/>
<enumerator ID="0x1F2950DC" name="GrappleBeamSwing"/>
<enumerator ID="0x1FF64711" name="GrappleBeamVoltage"/>
<enumerator ID="0xB9876CD1" name="Bomb"/>
<enumerator ID="0x96664E97" name="CombatVisor"/>
<enumerator ID="0xB3CADC47" name="ScanVisor"/>
<enumerator ID="0x73D674EA" name="CommandVisor"/>
<enumerator ID="0x662B235A" name="XRayVisor"/>
<enumerator ID="0x95C0052A" name="DoubleJump"/>
<enumerator ID="0xD9CD9EDE" name="ScrewAttack"/>
<enumerator ID="0xD02B0AD8" name="SuitType"/>
<enumerator ID="0x26B5C6C5" name="Energy"/>
<enumerator ID="0x1D966CE8" name="HypermodeEnergy"/>
<enumerator ID="0xB36AECDD" name="EnergyTank"/>
<enumerator ID="0x50499B43" name="ItemPercentage"/>
<enumerator ID="0xABBC4C2E" name="Fuses"/>
<enumerator ID="0x336E6C92" name="Fuse1"/>
<enumerator ID="0xAA673D28" name="Fuse2"/>
<enumerator ID="0xDD600DBE" name="Fuse3"/>
<enumerator ID="0x4304981D" name="Fuse4"/>
<enumerator ID="0x3403A88B" name="Fuse5"/>
<enumerator ID="0xAD0AF931" name="Fuse6"/>
<enumerator ID="0xDA0DC9A7" name="Fuse7"/>
<enumerator ID="0x4AB2D436" name="Fuse8"/>
<enumerator ID="0x3DB5E4A0" name="Fuse9"/>
<enumerator ID="0x482F8235" name="MorphBall"/>
<enumerator ID="0xB21BB8C7" name="BoostBall"/>
<enumerator ID="0x4D415752" name="SpiderBall"/>
<enumerator ID="0x5568B8C9" name="HyperModeTank"/>
<enumerator ID="0x49E8A1AC" name="HyperModeBeam"/>
<enumerator ID="0x515556A0" name="HyperModeMissile"/>
<enumerator ID="0x8C4847AB" name="HyperModeBall"/>
<enumerator ID="0x87560845" name="HyperModeGrapple"/>
<enumerator ID="0x8FEBB10D" name="HyperModePermanent"/>
<enumerator ID="0xF4FFB39D" name="HyperModePhaaze"/>
<enumerator ID="0xE5BA1551" name="HyperModeOriginal"/>
<enumerator ID="0x57A20D1A" name="ShipGrapple"/>
<enumerator ID="0x81A153FF" name="ShipMissile"/>
<enumerator ID="0x7DC366E4" name="FaceCorruptionLevel"/>
<enumerator ID="0x51E1A9FB" name="PhazonBall"/>
<enumerator ID="0x7B6A8F3A" name="CannonBall"/>
<enumerator ID="0xB42B43DE" name="ActivateMorphballBoost"/>
<enumerator ID="0x898D3214" name="HyperShot"/>
<enumerator ID="0x3F82745E" name="CommandVisorJammed"/>
<enumerator ID="0xC05C27EB" name="Stat_EnemiesKilled"/>
<enumerator ID="0xB0D22357" name="Stat_ShotsFired"/>
<enumerator ID="0xE3179F1B" name="Stat_DamageReceived"/>
<enumerator ID="0xF99E7798" name="Stat_DataSaves"/>
<enumerator ID="0x4408D67B" name="Stat_HypermodeUses"/>
<enumerator ID="0x47E7BCEA" name="Stat_CommandoKills"/>
<enumerator ID="0x22390F26" name="Stat_TinCanHighScore"/>
<enumerator ID="0x38BE4C42" name="Stat_TinCanCurrentScore"/>
</enumerators>
</enum>