PrimeWorldEditor/UI/WorldEditor/CLayerModel.h

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#ifndef CLAYERMODEL_H
#define CLAYERMODEL_H
#include <QAbstractListModel>
#include <Resource/CGameArea.h>
class CLayerModel : public QAbstractListModel
{
CGameArea *mpArea;
bool mHasGenerateLayer;
public:
explicit CLayerModel(QObject *pParent = 0);
~CLayerModel();
int rowCount(const QModelIndex &parent) const;
QVariant data(const QModelIndex &index, int role) const;
void SetArea(CGameArea *pArea);
CScriptLayer* Layer(const QModelIndex& index) const;
};
#endif // CLAYERMODEL_H