PrimeWorldEditor/templates/MP1/Script/DamageableTrigger.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DamageableTrigger</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x4" Archetype="DamageVulnerability"/>
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<Element Type="Choice" ID="0x5">
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<Name>Render Side</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="North" ID="0x1"/>
<Element Name="South" ID="0x2"/>
<Element Name="West" ID="0x4"/>
<Element Name="East" ID="0x8"/>
<Element Name="Top" ID="0x10"/>
<Element Name="Bottom" ID="0x20"/>
</Values>
</Element>
<Element Type="Asset" ID="0x6">
<Name>Texture 1</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Texture 2</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Texture 3</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Enable Lock-On</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="VisorParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x0A</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/DamageableTrigger.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>