PrimeWorldEditor/templates/MP1/Script/Ridley.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Ridley</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Model 1</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Model 2</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Model 3</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x9">
<Name>Model 4</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xA">
<Name>Model 5</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Model 6</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Model 7</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Model 8</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Model 9</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xF">
<Name>Model 10</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x10">
<Name>Model 11</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x11">
<Name>Model 12</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x12">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 4</Name>
</Element>
<Element Type="Asset" ID="0x17">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x18" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0x19" Archetype="RidleyStruct1"/>
<Element Type="Sound" ID="0x1A">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Asset" ID="0x1B">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1C" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Struct" ID="0x1D" Archetype="RidleyStruct2">
<Name>RidleyStruct2 1</Name>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>WPSC 3</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1F" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Struct" ID="0x20" Archetype="RidleyStruct2">
<Name>RidleyStruct2 2</Name>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Struct" ID="0x22" Archetype="DamageInfo">
<Name>DamageInfo 4</Name>
</Element>
<Element Type="Struct" ID="0x23" Archetype="RidleyStruct2">
<Name>RidleyStruct2 3</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>Unknown 19</Name>
</Element>
<Element Type="Struct" ID="0x26" Archetype="DamageInfo">
<Name>DamageInfo 5</Name>
</Element>
<Element Type="Float" ID="0x27">
<Name>Unknown 20</Name>
</Element>
<Element Type="Struct" ID="0x28" Archetype="DamageInfo">
<Name>DamageInfo 6</Name>
</Element>
<Element Type="Float" ID="0x29">
<Name>Unknown 21</Name>
</Element>
<Element Type="Struct" ID="0x2A" Archetype="DamageInfo">
<Name>DamageInfo 7</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>Unknown 22</Name>
</Element>
<Element Type="Asset" ID="0x2C">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x2D">
<Name>Unknown 23</Name>
</Element>
<Element Type="Sound" ID="0x2E">
<Name>Sound ID 3</Name>
</Element>
<Element Type="Struct" ID="0x2F" Archetype="DamageInfo">
<Name>DamageInfo 8</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x06"/>
<Element Type="Model" Source="Property" Location="0x07"/>
<Element Type="Model" Source="Property" Location="0x08"/>
<Element Type="Model" Source="Property" Location="0x09"/>
<Element Type="Model" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0B"/>
<Element Type="Model" Source="Property" Location="0x0C"/>
<Element Type="Model" Source="Property" Location="0x0D"/>
<Element Type="Model" Source="Property" Location="0x0E"/>
<Element Type="Model" Source="Property" Location="0x0F"/>
<Element Type="Model" Source="Property" Location="0x10"/>
<Element Type="Model" Source="Property" Location="0x11"/>
</Assets>
</ScriptObject>