2016-01-02 17:24:40 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2018-10-08 03:47:18 +00:00
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<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
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<PropertyArchetype Type="Struct">
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<Name>GrappleBlock</Name>
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<SubProperties>
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<Element Type="Int" ID="0x8BD240">
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<DefaultValue>0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x54178CB8">
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0xDE38F04E">
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x9D0C992F">
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<DefaultValue>1.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x8382CD42">
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<DefaultValue>5.0</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x8A40FD1B">
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0xA62BF627">
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x64FB595C">
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x887FEFE">
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<DefaultValue>false</DefaultValue>
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</Element>
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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