49 lines
1.0 KiB
C
49 lines
1.0 KiB
C
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#ifndef SSCRIPTLAYER_H
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#define SSCRIPTLAYER_H
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#include "CScriptObject.h"
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#include <Common/types.h>
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#include <string>
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#include <vector>
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class CScriptLayer
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{
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std::string mLayerName;
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bool mActive;
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bool mVisible;
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std::vector<CScriptObject*> mObjects;
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public:
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CScriptLayer();
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~CScriptLayer();
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// Data Manipulation
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void AddObject(CScriptObject* object);
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void DeleteObjectByIndex(u32 index);
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void DeleteObjectByID(u32 ID);
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void Reserve(u32 amount);
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// Getters and Setters
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std::string Name();
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bool IsActive();
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bool IsVisible();
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u32 GetNumObjects();
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CScriptObject* ObjectByIndex(u32 index);
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CScriptObject* ObjectByID(u32 ID);
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void SetName(std::string name);
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void SetActive(bool active);
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void SetVisible(bool visible);
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// Operators
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CScriptObject* operator[](u32 index);
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};
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// ************* INLINE FUNCTIONS *************
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inline CScriptObject* CScriptLayer::operator[](u32 index)
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{
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return mObjects[index];
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}
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#endif // SSCRIPTLAYER_H
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