PrimeWorldEditor/Resource/script/CScriptObject.cpp

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#include "CScriptObject.h"
#include "../CAnimSet.h"
#include "CMasterTemplate.h"
CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate)
{
mpArea = pArea;
mpLayer = pLayer;
mpTemplate = pTemplate;
mpProperties = nullptr;
mAttribFlags = 0;
mpTemplate->AddObject(this);
}
CScriptObject::~CScriptObject()
{
if (mpProperties) delete mpProperties;
mpTemplate->RemoveObject(this);
}
// ************ DATA MANIPULATION ************
void CScriptObject::EvalutateXForm()
{
// Reset XForm values to defaults
mPosition = CVector3f(0);
mRotation = CVector3f(0);
mScale = CVector3f(1);
mVolumeSize = CVector3f(0);
mVolumeShape = -1;
// Look for PRS attribs
for (u32 a = 0; a < mAttribs.size(); a++)
{
if ((mAttribs[a].Type == ePositionAttrib) ||
(mAttribs[a].Type == eRotationAttrib) ||
(mAttribs[a].Type == eScaleAttrib) ||
(mAttribs[a].Type == eVolumeAttrib))
{
CVector3Property *attrib = static_cast<CVector3Property*>(mAttribs[a].Prop);
if (mAttribs[a].Type == ePositionAttrib)
mPosition = attrib->Get();
else if (mAttribs[a].Type == eRotationAttrib)
mRotation = attrib->Get();
else if (mAttribs[a].Type == eScaleAttrib)
mScale = attrib->Get();
else if (mAttribs[a].Type == eVolumeAttrib) {
mVolumeSize = attrib->Get();
mVolumeShape = mAttribs[a].Settings;
}
}
}
}
void CScriptObject::EvaluateInstanceName()
{
// Reset instance name to default
mInstanceName = mpTemplate->TemplateName();
// Simply look for an instance name - set if we find it
for (u32 a = 0; a < mAttribs.size(); a++)
{
if (mAttribs[a].Type == eNameAttrib)
{
CStringProperty *str = static_cast<CStringProperty*>(mAttribs[a].Prop);
mInstanceName = str->Get();
return;
}
}
}
void CScriptObject::EvaluateTevColor()
{
// Evaluate the TEV color initializer - this is used for beam troopers
mTevColor = CColor::skWhite; // Initialize to white in case there's no vulnerability attrib
for (u32 a = 0; a < mAttribs.size(); a++)
{
if (mAttribs[a].Type == eVulnerabilityAttrib)
{
CPropertyStruct* vuln = static_cast<CPropertyStruct*>(mAttribs[a].Prop);
u32 Power = static_cast<CLongProperty*>(vuln->PropertyByIndex(0))->Get();
u32 Ice = static_cast<CLongProperty*>(vuln->PropertyByIndex(1))->Get();
u32 Wave = static_cast<CLongProperty*>(vuln->PropertyByIndex(2))->Get();
u32 Plasma = static_cast<CLongProperty*>(vuln->PropertyByIndex(3))->Get();
if (Plasma != 2) mTevColor = CColor::skRed;
else if (Ice != 2) mTevColor = CColor::skWhite;
else if (Power != 2) mTevColor = CColor::skYellow;
else if (Wave != 2) mTevColor = CColor::skPurple;
else mTevColor = CColor::skWhite;
break;
}
}
}
void CScriptObject::EvaluateDisplayModel()
{
// Look for animset or model
for (u32 a = 0; a < mAttribs.size(); a++)
{
// Evaluate AnimSet attrib
if (mAttribs[a].Type == eAnimSetAttrib)
{
// Get the AnimationParameters struct so we can fetch relevant values from it...
SAttrib *Attrib = &mAttribs[a];
CPropertyStruct *AnimParams = static_cast<CPropertyStruct*>(Attrib->Prop);
EGame game = mpTemplate->MasterTemplate()->GetGame();
CResource *ANCS;
if (Attrib->Res)
ANCS = Attrib->Res;
else if (game <= eCorruption)
ANCS = static_cast<CFileProperty*>( (*AnimParams)[0] )->Get();
else
ANCS = static_cast<CFileProperty*>( (*AnimParams)[1] )->Get();
if ((ANCS) && (ANCS->Type() == eCharacter))
{
// Get animset + node index and return the relevant model
CAnimSet *set = static_cast<CAnimSet*>(ANCS);
u32 node;
if (mpTemplate->MasterTemplate()->GetGame() >= eCorruptionProto)
node = 0;
else if (Attrib->Settings == -1)
node = static_cast<CLongProperty*>( (*AnimParams)[1] )->Get();
else
node = Attrib->Settings;
CModel *model = set->getNodeModel(node);
if (model && (model->Type() == eModel))
{
mpDisplayModel = model;
return;
}
}
}
// Evaluate Model attrib
else if (mAttribs[a].Type == eModelAttrib)
{
SAttrib *Attrib = &mAttribs[a];
CResource *CMDL;
if (Attrib->Res)
CMDL = Attrib->Res;
else
CMDL = static_cast<CFileProperty*>(Attrib->Prop)->Get();
if (CMDL && (CMDL->Type() == eModel))
{
mpDisplayModel = static_cast<CModel*>(CMDL);
return;
}
}
}
// No valid display asset
mpDisplayModel = nullptr;
return;
}
// ************ GETTERS ************
CPropertyBase* CScriptObject::PropertyByIndex(u32 index)
{
return mpProperties->PropertyByIndex(index);
}
CPropertyBase* CScriptObject::PropertyByName(std::string name)
{
return mpProperties->PropertyByName(name);
}
CScriptTemplate* CScriptObject::Template()
{
return mpTemplate;
}
CMasterTemplate* CScriptObject::MasterTemplate()
{
return mpTemplate->MasterTemplate();
}
CGameArea* CScriptObject::Area()
{
return mpArea;
}
CScriptLayer* CScriptObject::Layer()
{
return mpLayer;
}
CPropertyStruct* CScriptObject::Properties()
{
return mpProperties;
}
u32 CScriptObject::ObjectTypeID() const
{
return mpTemplate->ObjectID();
}
u32 CScriptObject::InstanceID() const
{
return mInstanceID;
}
u32 CScriptObject::NumInLinks() const
{
return mInConnections.size();
}
u32 CScriptObject::NumOutLinks() const
{
return mOutConnections.size();
}
const SLink& CScriptObject::InLink(u32 index) const
{
return mInConnections[index];
}
const SLink& CScriptObject::OutLink(u32 index) const
{
return mOutConnections[index];
}
// Attribs
CVector3f CScriptObject::GetPosition() const
{
return mPosition;
}
CVector3f CScriptObject::GetRotation() const
{
return mRotation;
}
CVector3f CScriptObject::GetScale() const
{
return mScale;
}
CVector3f CScriptObject::GetVolume() const
{
return mVolumeSize;
}
u32 CScriptObject::GetVolumeShape() const
{
return mVolumeShape;
}
std::string CScriptObject::GetInstanceName() const
{
return mInstanceName;
}
CColor CScriptObject::GetTevColor() const
{
return mTevColor;
}
CModel* CScriptObject::GetDisplayModel() const
{
return mpDisplayModel;
}
int CScriptObject::GetAttribFlags() const
{
return mAttribFlags;
}
// ************ STATIC ************
CScriptObject* CScriptObject::CopyFromTemplate(CScriptTemplate *pTemp, CGameArea *pArea, CScriptLayer *pLayer)
{
CScriptObject *pObj = new CScriptObject(pArea, pLayer, pTemp);
CStructTemplate *pBaseStruct = pTemp->BaseStruct();
pObj->mpProperties = CPropertyStruct::CopyFromTemplate(pBaseStruct);
return pObj;
}