PrimeWorldEditor/templates/mp3proto/Script/WeaponGenerator.xml

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>WeaponGenerator</name>
<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x3F003133" type="multi">
<properties>
<struct ID="0x337F9524" template="Structs/DamageInfo.xml"/>
<property ID="0x9EF6B290" type="asset" extensions="WPSC"/>
<property ID="0x4E83F4A7" type="asset" extensions="CAUD"/>
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<enum ID="0xBADA8DEA">
<default>0x9EFB69B1</default>
<enumerators>
<enumerator ID="0x9EFB69B1" name="Unknown 1"/>
</enumerators>
</enum>
<enum ID="0x921B78A9">
<default>0x2B9C9A74</default>
<enumerators>
<enumerator ID="0xAFD6A3AA" name="Unknown 1"/>
<enumerator ID="0xD57D2DBA" name="Unknown 2"/>
<enumerator ID="0xAB7F6A00" name="Unknown 3"/>
<enumerator ID="0x2B9C9A74" name="Unknown 4"/>
</enumerators>
</enum>
<struct ID="0xFB0F9549" template="Structs/StaticGeometryTest.xml"/>
</properties>
</struct>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
</properties>
<assets>
<billboard source="file">script/mp3/WeaponGenerator.txtr</billboard>
</assets>
<preview_scale>0.5</preview_scale>
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<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>