PrimeWorldEditor/templates/mp1/Structs/ActorParameters.xml

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<?xml version="1.0" encoding="UTF-8"?>
<struct name="ActorParameters" type="multi">
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<properties>
<struct ID="0x00" name="LightParameters" template="Structs/LightParameters.xml"/>
<struct ID="0x01" name="ScannableParameters" template="Structs/ScannableParameters.xml"/>
<property ID="0x02" name="X-Ray Visor Model" type="asset" extensions="CMDL"/>
<property ID="0x03" name="X-Ray Visor Skin" type="asset" extensions="CSKR"/>
<property ID="0x04" name="Thermal Visor Model" type="asset" extensions="CMDL"/>
<property ID="0x05" name="Thermal Visor Skin" type="asset" extensions="CSKR"/>
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<property ID="0x06" name="Unknown 1" type="bool"/>
<property ID="0x07" name="Unknown 2" type="float"/>
<property ID="0x08" name="Unknown 3" type="float"/>
<struct ID="0x09" name="VisorParameters" template="Structs/VisorParameters.xml"/>
<property ID="0x0A" name="Enable Thermal Heat" type="bool"/>
<property ID="0x0B" name="Unknown 4" type="bool"/>
<property ID="0x0C" name="Unknown 5" type="bool"/>
<property ID="0x0D" name="Unknown 6" type="float"/>
</properties>
</struct>