2015-12-15 01:33:16 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2016-01-02 17:24:40 +00:00
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<ScriptTemplate version="4">
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2015-12-15 01:33:16 +00:00
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<name>ShellBug</name>
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2016-01-02 17:24:40 +00:00
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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2015-12-15 01:33:16 +00:00
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<struct ID="0xB9FFA928" type="multi">
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2016-01-02 17:24:40 +00:00
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<properties>
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<struct ID="0xABA9A56D" template="Structs/LaunchProjectileData.xml"/>
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<property ID="0xA023555C" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x4643FABD" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x0057A7D8" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x0E2F537F" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x8CB20C53" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x34BBC7A5" type="bool">
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<default>false</default>
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</property>
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<property ID="0xE5839374" type="float">
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<default>0.0</default>
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<default>0.0</default>
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</property>
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<struct ID="0x950318F0" template="Structs/DamageVulnerability.xml"/>
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<property ID="0x84E71870" type="bool">
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<default>true</default>
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<property ID="0x76264DB1" type="bool">
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<default>false</default>
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</property>
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<struct ID="0xF609C637" template="Structs/GrappleData.xml"/>
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</properties>
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2015-12-15 01:33:16 +00:00
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</struct>
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2016-01-02 17:24:40 +00:00
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<struct ID="0xB718B831" template="Structs/WallCrawlerData.xml"/>
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<struct ID="0xB3774750" template="Structs/PatternedAI.xml"/>
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<struct ID="0x7E397FED" template="Structs/ActorParameters.xml"/>
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2015-12-15 01:33:16 +00:00
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</properties>
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2016-01-02 17:24:40 +00:00
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<states/>
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<messages/>
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2015-12-15 01:33:16 +00:00
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<editor>
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<properties>
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<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
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<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
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<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
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<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
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<property name="Active" ID="0x255A4580:0x41435456"/>
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<property name="LightParameters" ID="0x7E397FED:0xB028DB0E"/>
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</properties>
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<assets>
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<animparams source="property">0xB3774750:0xA244C9D8</animparams>
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<model source="property">0x7E397FED:0xBB52F0BE</model>
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</assets>
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<rotation_type>enabled</rotation_type>
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<scale_type>enabled</scale_type>
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</editor>
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