299 lines
15 KiB
XML
299 lines
15 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<MasterTemplate version="4">
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<properties>Properties.xml</properties>
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<objects>
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<object ID="ACTR" template="Script/Actor.xml"/>
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<object ID="ACKF" template="Script/ActorKeyframe.xml"/>
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<object ID="AROT" template="Script/ActorRotate.xml"/>
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<object ID="ADMG" template="Script/AreaDamage.xml"/>
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<object ID="AJMP" template="Script/AIJumpPoint.xml"/>
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<object ID="AIKF" template="Script/AIKeyframe.xml"/>
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<object ID="AIMT" template="Script/AIMannedTurret.xml"/>
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<object ID="AIWP" template="Script/AIWaypoint.xml"/>
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<object ID="AMIA" template="Script/AmbientAI.xml"/>
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<object ID="REAA" template="Script/AreaAttributes.xml"/>
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<object ID="ATMA" template="Script/AtomicAlpha.xml"/>
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<object ID="BALT" template="Script/BallTrigger.xml"/>
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<object ID="BLOG" template="Script/Blogg.xml"/>
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<object ID="BRZG" template="Script/Brizgee.xml"/>
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<object ID="CAMR" template="Script/Camera.xml"/>
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<object ID="BLUR" template="Script/CameraBlurKeyframe.xml"/>
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<object ID="FILT" template="Script/CameraFilterKeyframe.xml"/>
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<object ID="CAMH" template="Script/CameraHint.xml"/>
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<object ID="CAMS" template="Script/CameraShaker.xml"/>
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<object ID="CAMW" template="Script/CameraWaypoint.xml"/>
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<object ID="CHOG" template="Script/ChozoGhost.xml"/>
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<object ID="CLRM" template="Script/ColorModulate.xml"/>
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<object ID="CMDO" template="Script/CommandoPirate.xml"/>
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<object ID="CRLY" template="Script/ConditionalRelay.xml"/>
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<object ID="CNTA" template="Script/ControllerAction.xml"/>
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<object ID="CNTR" template="Script/Counter.xml"/>
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<object ID="COVR" template="Script/CoverPoint.xml"/>
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<object ID="DTRG" template="Script/DamageableTrigger.xml"/>
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<object ID="DTRO" template="Script/DamageableTriggerOrientated.xml"/>
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<object ID="DRKS" template="Script/DarkSamus.xml"/>
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<object ID="DKTR" template="Script/DarkTrooper.xml"/>
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<object ID="DBR1" template="Script/Debris.xml"/>
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<object ID="DBR2" template="Script/DebrisExtended.xml"/>
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<object ID="DGRD" template="Script/DigitalGuardian.xml"/>
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<object ID="DGHD" template="Script/DigitalGuardianHead.xml"/>
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<object ID="DFOG" template="Script/DistanceFog.xml"/>
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<object ID="DOCK" template="Script/Dock.xml"/>
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<object ID="DOOR" template="Script/Door.xml"/>
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<object ID="EFCT" template="Script/Effect.xml"/>
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<object ID="EPRT" template="Script/ElitePirate.xml"/>
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<object ID="EMS1" template="Script/EmperorIngStage1.xml"/>
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<object ID="EMPU" template="Script/EMPulse.xml"/>
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<object ID="FXDC" template="Script/EnvFxDensityController.xml"/>
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<object ID="FISH" template="Script/FishCloud.xml"/>
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<object ID="FSHM" template="Script/FishCloudModifier.xml"/>
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<object ID="FPRT" template="Script/FlyingPirate.xml"/>
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<object ID="FOGV" template="Script/FogVolume.xml"/>
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<object ID="FNWK" template="Script/FrontEndDataNetwork.xml"/>
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<object ID="GENR" template="Script/Generator.xml"/>
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<object ID="GBUG" template="Script/Glowbug.xml"/>
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<object ID="GRAP" template="Script/GrapplePoint.xml"/>
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<object ID="GRCH" template="Script/Grenchler.xml"/>
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<object ID="GMNU" template="Script/GuiMenu.xml"/>
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<object ID="GSCR" template="Script/GuiScreen.xml"/>
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<object ID="GSLD" template="Script/GuiSlider.xml"/>
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<object ID="GWIG" template="Script/GuiWidget.xml"/>
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<object ID="GNTB" template="Script/GunTurretBase.xml"/>
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<object ID="GNTT" template="Script/GunTurretTop.xml"/>
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<object ID="MEMO" template="Script/HUDMemo.xml"/>
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<object ID="INGS" template="Script/Ing.xml"/>
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<object ID="ISSW" template="Script/IngSnatchingSwarm.xml"/>
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<object ID="ISJG" template="Script/IngSpaceJumpGuardian.xml"/>
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<object ID="KRAL" template="Script/Kralee.xml"/>
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<object ID="KROC" template="Script/Krocuss.xml"/>
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<object ID="DLHT" template="Script/DynamicLight.xml"/>
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<object ID="LUMI" template="Script/Lumite.xml"/>
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<object ID="MING" template="Script/MediumIng.xml"/>
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<object ID="MRLY" template="Script/MemoryRelay.xml"/>
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<object ID="MREE" template="Script/Metaree.xml"/>
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<object ID="MTDA" template="Script/MetroidAlpha.xml"/>
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<object ID="MIDI" template="Script/Midi.xml"/>
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<object ID="OCTS" template="Script/OctapedeSegment.xml"/>
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<object ID="PARA" template="Script/Parasite.xml"/>
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<object ID="PCAM" template="Script/PathCamera.xml"/>
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<object ID="PMCT" template="Script/PathMeshCtrl.xml"/>
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<object ID="PCKP" template="Script/Pickup.xml"/>
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<object ID="PKGN" template="Script/PickupGenerator.xml"/>
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<object ID="PILB" template="Script/Pillbug.xml"/>
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<object ID="PLAT" template="Script/Platform.xml"/>
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<object ID="PLAC" template="Script/PlayerActor.xml"/>
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<object ID="PLCT" template="Script/PlayerController.xml"/>
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<object ID="HINT" template="Script/PlayerHint.xml"/>
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<object ID="PSCH" template="Script/PlayerStateChange.xml"/>
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<object ID="PLRT" template="Script/PlayerTurret.xml"/>
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<object ID="POIN" template="Script/PointOfInterest.xml"/>
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<object ID="PUFR" template="Script/Puffer.xml"/>
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<object ID="RADD" template="Script/RadialDamage.xml"/>
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<object ID="RRLY" template="Script/RandomRelay.xml"/>
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<object ID="REPL" template="Script/Repulsor.xml"/>
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<object ID="REZB" template="Script/Rezbit.xml"/>
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<object ID="RPTL" template="Script/RiftPortal.xml"/>
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<object ID="RIPR" template="Script/Ripper.xml"/>
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<object ID="RIPL" template="Script/Ripple.xml"/>
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<object ID="RMAC" template="Script/RoomAcoustics.xml"/>
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<object ID="RSFA" template="Script/RsfAudio.xml"/>
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<object ID="RUMB" template="Script/RumbleEffect.xml"/>
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<object ID="SNDB" template="Script/SandBoss.xml"/>
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<object ID="WORM" template="Script/Sandworm.xml"/>
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<object ID="CAMP" template="Script/CameraPitch.xml"/>
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<object ID="SRLY" template="Script/Relay.xml"/>
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<object ID="SHDW" template="Script/ShadowProjector.xml"/>
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<object ID="SHRD" template="Script/Shredder.xml"/>
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<object ID="SILH" template="Script/Silhouette.xml"/>
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<object ID="SNAK" template="Script/SnakeWeedSwarm.xml"/>
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<object ID="SOND" template="Script/Sound.xml"/>
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<object ID="PIRT" template="Script/SpacePirate.xml"/>
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<object ID="SPNK" template="Script/SpankWeed.xml"/>
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<object ID="SPWN" template="Script/SpawnPoint.xml"/>
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<object ID="SPFN" template="Script/SpecialFunction.xml"/>
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<object ID="BALS" template="Script/SpiderBallAttractionSurface.xml"/>
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<object ID="BALW" template="Script/SpiderBallWaypoint.xml"/>
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<object ID="SPND" template="Script/SpindleCamera.xml"/>
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<object ID="SPTR" template="Script/Splinter.xml"/>
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<object ID="SPLL" template="Script/SplitterMainChassis.xml"/>
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<object ID="SPLU" template="Script/SplitterCommandModule.xml"/>
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<object ID="SPBB" template="Script/SporbBase.xml"/>
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<object ID="SPBN" template="Script/SporbNeedle.xml"/>
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<object ID="SPBT" template="Script/SporbTop.xml"/>
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<object ID="SPBP" template="Script/SporbProjectile.xml"/>
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<object ID="STEM" template="Script/Steam.xml"/>
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<object ID="STOD" template="Script/StoneToad.xml"/>
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<object ID="STAU" template="Script/StreamedAudio.xml"/>
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<object ID="SUBT" template="Script/Subtitle.xml"/>
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<object ID="SURC" template="Script/SurfaceCamera.xml"/>
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<object ID="SWTC" template="Script/Switch.xml"/>
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<object ID="TGPT" template="Script/TargetingPoint.xml"/>
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<object ID="TMAI" template="Script/TeamAI.xml"/>
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<object ID="TXPN" template="Script/TextPane.xml"/>
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<object ID="TKEY" template="Script/TimeKeyframe.xml"/>
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<object ID="TIMR" template="Script/Timer.xml"/>
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<object ID="TRGR" template="Script/Trigger.xml"/>
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<object ID="TRGE" template="Script/TriggerEllipsoid.xml"/>
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<object ID="TRGO" template="Script/TriggerOrientated.xml"/>
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<object ID="TRYC" template="Script/Tryclops.xml"/>
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<object ID="FLAR" template="Script/VisorFlare.xml"/>
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<object ID="VGOO" template="Script/VisorGoo.xml"/>
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<object ID="SWRM" template="Script/Swarm.xml"/>
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<object ID="WATR" template="Script/Water.xml"/>
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<object ID="WLWK" template="Script/WallWalker.xml"/>
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<object ID="WAYP" template="Script/Waypoint.xml"/>
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<object ID="WISP" template="Script/WispTentacle.xml"/>
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<object ID="WLIT" template="Script/WorldLightFader.xml"/>
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<object ID="TEL1" template="Script/WorldTeleporter.xml"/>
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<object ID="SQTR" template="Script/SequenceTimer.xml"/>
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<object ID="SAFE" template="Script/SafeZone.xml"/>
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<object ID="SHRK" template="Script/Shrieker.xml"/>
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<object ID="MNNG" template="Script/MinorIng.xml"/>
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<object ID="CANB" template="Script/CannonBall.xml"/>
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<object ID="COIN" template="Script/Coin.xml"/>
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</objects>
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<states>
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<state ID="!ZER" name="NonZero"/>
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<state ID="ACTV" name="Active"/>
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<state ID="AIS1" name="AILogicState1"/>
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<state ID="AIS2" name="AILogicState2"/>
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<state ID="AIS3" name="AILogicState3"/>
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<state ID="APRC" name="Approach"/>
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<state ID="ARRV" name="Arrived"/>
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<state ID="ATCL" name="AttachedCollisionObject"/>
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<state ID="ATOB" name="AttachedAnimatedObject"/>
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<state ID="ATTK" name="Attack"/>
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<state ID="BIDG" name="BallIceXDamage"/>
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<state ID="BXDG" name="BallXDamage"/>
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<state ID="CLOS" name="Closed"/>
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<state ID="CONN" name="Connect"/>
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<state ID="CPLR" name="CPLR"/>
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<state ID="CPTH" name="CameraPath"/>
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<state ID="CTGT" name="CameraTarget"/>
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<state ID="CTIM" name="CameraTime"/>
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<state ID="DAMG" name="Damage"/>
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<state ID="DANN" name="DANN"/>
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<state ID="DBAI" name="DBAI"/>
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<state ID="DBAL" name="DBAL"/>
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<state ID="DBMB" name="DBMB"/>
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<state ID="DCAN" name="DCAN"/>
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<state ID="DDRK" name="DDRK"/>
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<state ID="DEAD" name="Dead"/>
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<state ID="DFST" name="DFST"/>
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<state ID="DGNR" name="DeGenerate"/>
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<state ID="DLGT" name="DLGT"/>
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<state ID="DMIS" name="DMIS"/>
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<state ID="DPBM" name="DPBM"/>
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<state ID="DPHZ" name="DPHZ"/>
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<state ID="DPWR" name="DPWR"/>
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<state ID="DRKX" name="DarkXDamage"/>
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<state ID="DSCW" name="DSCW"/>
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<state ID="ENTR" name="Entered"/>
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<state ID="EXIT" name="Exited"/>
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<state ID="FOOT" name="Footstep"/>
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<state ID="FREZ" name="Freeze"/>
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<state ID="GRNT" name="Generate"/>
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<state ID="IBND" name="InheritBounds"/>
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<state ID="ICTV" name="Inactive"/>
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<state ID="IDMG" name="IceXDamage"/>
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<state ID="INSD" name="Inside"/>
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<state ID="IS00" name="InternalState00"/>
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<state ID="IS01" name="InternalState01"/>
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<state ID="IS02" name="InternalState02"/>
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<state ID="IS03" name="InternalState03"/>
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<state ID="IS04" name="InternalState04"/>
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<state ID="IS05" name="InternalState05"/>
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<state ID="IS06" name="InternalState06"/>
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<state ID="IS07" name="InternalState07"/>
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<state ID="IS08" name="InternalState08"/>
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<state ID="IS09" name="InternalState09"/>
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<state ID="IS10" name="InternalState10"/>
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<state ID="IS11" name="InternalState11"/>
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<state ID="IS12" name="InternalState12"/>
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<state ID="IS13" name="InternalState13"/>
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<state ID="IS14" name="InternalState14"/>
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<state ID="IS15" name="InternalState15"/>
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<state ID="IS16" name="InternalState16"/>
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<state ID="IS17" name="InternalState17"/>
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<state ID="IS18" name="InternalState18"/>
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<state ID="IS19" name="InternalState19"/>
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<state ID="LEFT" name="Left"/>
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<state ID="MAXR" name="MaxReached"/>
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<state ID="MDFY" name="Modify"/>
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<state ID="OPEN" name="Open"/>
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<state ID="PLAY" name="Play"/>
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<state ID="PRSA" name="PressA"/>
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<state ID="PRSB" name="PressB"/>
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<state ID="PRST" name="PressStart"/>
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<state ID="PRSX" name="PressX"/>
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<state ID="PRSY" name="PressY"/>
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<state ID="PRSZ" name="PressZ"/>
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<state ID="PTRL" name="Patrol"/>
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<state ID="RATL" name="DeathRattle"/>
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<state ID="RDUE" name="SpawnResidue"/>
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<state ID="REFD" name="ReflectedDamage"/>
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<state ID="RESD" name="ResistedDamage"/>
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<state ID="RGHT" name="Right"/>
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<state ID="RTRT" name="Retreat"/>
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<state ID="SCND" name="ScanDone"/>
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<state ID="SCNS" name="ScanSource"/>
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<state ID="SQNC" name="Sequence"/>
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<state ID="UFRZ" name="UnFreeze"/>
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<state ID="UP " name="Up"/>
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<state ID="XDMG" name="XDamage"/>
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<state ID="XINB" name="InBack"/>
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<state ID="XINF" name="InFront"/>
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<state ID="ZERO" name="Zero"/>
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</states>
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<messages>
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<message ID="ACTN" name="Action"/>
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<message ID="ACTV" name="Activate"/>
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<message ID="ALRT" name="Alert"/>
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<message ID="ARRV" name="Arrive"/>
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<message ID="ATCH" name="Attach"/>
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<message ID="CLOS" name="Close"/>
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<message ID="CORG" name="ClearOriginator"/>
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<message ID="DCTV" name="Deactivate"/>
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<message ID="DECR" name="Decrement"/>
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<message ID="ESCP" name="Escape"/>
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<message ID="FOLW" name="Follow"/>
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<message ID="IM00" name="InternalMessage00"/>
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<message ID="IM01" name="InternalMessage01"/>
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<message ID="IM02" name="InternalMessage02"/>
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<message ID="IM03" name="InternalMessage03"/>
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<message ID="IM04" name="InternalMessage04"/>
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<message ID="IM05" name="InternalMessage05"/>
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<message ID="IM06" name="InternalMessage06"/>
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<message ID="IM07" name="InternalMessage07"/>
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<message ID="IM08" name="InternalMessage08"/>
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<message ID="IM09" name="InternalMessage09"/>
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<message ID="IM10" name="InternalMessage10"/>
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<message ID="IM11" name="InternalMessage11"/>
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<message ID="IM12" name="InternalMessage12"/>
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<message ID="IM13" name="InternalMessage13"/>
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<message ID="IM14" name="InternalMessage14"/>
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<message ID="INCR" name="Increment"/>
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<message ID="KILL" name="Kill"/>
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<message ID="LEFT" name="Left"/>
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<message ID="LOAD" name="Load"/>
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<message ID="LOCK" name="Lock"/>
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<message ID="NEXT" name="Next"/>
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<message ID="OPEN" name="Open"/>
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<message ID="PLAY" name="Play"/>
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<message ID="RSET" name="Reset"/>
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<message ID="RSTS" name="ResetAndStart"/>
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<message ID="SMAX" name="SetToMax"/>
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<message ID="SORG" name="SetOriginator"/>
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<message ID="STOP" name="Stop"/>
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<message ID="STPR" name="StopAndReset"/>
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<message ID="STRT" name="Start"/>
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<message ID="TCTV" name="ToggleActive"/>
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<message ID="ULCK" name="Unlock"/>
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<message ID="ULOD" name="Unload"/>
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<message ID="XCLR" name="Clear"/>
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<message ID="XDEL" name="Delete"/>
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<message ID="XDMG" name="XDamage "/>
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<message ID="ZERO" name="SetToZero"/>
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</messages>
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</MasterTemplate>
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