PrimeWorldEditor/UI/undo/CTranslateNodeCommand.h

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#ifndef CTRANSLATENODECOMMAND_H
#define CTRANSLATENODECOMMAND_H
#include <QUndoCommand>
#include <QList>
#include <Scene/CSceneNode.h>
#include "../INodeEditor.h"
class CTranslateNodeCommand : public QUndoCommand
{
struct SNodeTranslate
{
CSceneNode *pNode;
CVector3f initialPos;
CVector3f newPos;
};
QList<SNodeTranslate> mNodeList;
INodeEditor *mpEditor;
bool mCommandEnded;
public:
CTranslateNodeCommand();
CTranslateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& delta, ETransformSpace transformSpace);
~CTranslateNodeCommand();
int id() const;
bool mergeWith(const QUndoCommand *other);
void undo();
void redo();
static CTranslateNodeCommand* End();
};
#endif // CTRANSLATENODECOMMAND_H