PrimeWorldEditor/UI/CNodeSelection.cpp

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#include "CNodeSelection.h"
CSceneSelection::CSceneSelection(CSceneManager *pScene)
{
mpScene = pScene;
}
void CSceneSelection::SelectNode(CSceneNode *pNode)
{
// There shouldn't be more than one selection per scene, so this should be safe.
if (!pNode->IsSelected())
{
pNode->SetSelected(true);
mSelectedNodes.push_back(pNode);
}
}
void CSceneSelection::DeselectNode(CSceneNode *pNode)
{
if (pNode->IsSelected())
{
pNode->SetSelected(false);
for (auto it = mSelectedNodes.begin(); it != mSelectedNodes.end(); it++)
{
if (*it == pNode)
{
mSelectedNodes.erase(it);
break;
}
}
}
}
u32 CSceneSelection::SelectionSize()
{
return mSelectedNodes.size();
}
CSceneNode* CSceneSelection::NodeByIndex(u32 Index)
{
if (Index >= SelectionSize()) return nullptr;
return mSelectedNodes[Index];
}
void CSceneSelection::ClearSelection()
{
for (auto it = mSelectedNodes.begin(); it != mSelectedNodes.end(); it++)
(*it)->SetSelected(false);
mSelectedNodes.clear();
}
// ************ OPERATORS ************
CSceneNode* CSceneSelection::operator[](u32 Index)
{
return NodeByIndex(Index);
}