PrimeWorldEditor/UI/WorldEditor/CLinkModel.cpp

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#include "CLinkModel.h"
#include <Resource/CGameArea.h>
#include <Resource/script/CMasterTemplate.h>
CLinkModel::CLinkModel(QObject *pParent) : QAbstractTableModel(pParent)
{
mpObject = nullptr;
mType = eOutgoing;
}
void CLinkModel::SetObject(CScriptObject *pObj)
{
mpObject = pObj;
emit layoutChanged();
}
void CLinkModel::SetConnectionType(EConnectionType type)
{
mType = type;
emit layoutChanged();
}
int CLinkModel::rowCount(const QModelIndex&) const
{
if (mpObject)
{
if (mType == eIncoming)
return mpObject->NumInLinks();
else
return mpObject->NumOutLinks();
}
else return 0;
}
int CLinkModel::columnCount(const QModelIndex &parent) const
{
return 3;
}
QVariant CLinkModel::data(const QModelIndex &index, int role) const
{
if (!mpObject) return QVariant::Invalid;
else if ((role == Qt::DisplayRole) || (role == Qt::ToolTipRole))
{
SLink link = (mType == eIncoming ? mpObject->InLink(index.row()) : mpObject->OutLink(index.row()));
switch (index.column())
{
case 0: // Column 0 - Target Object
{
CScriptObject *pTargetObj = mpObject->Area()->GetInstanceByID(link.ObjectID);
if (role == Qt::DisplayRole) {
if (pTargetObj) return QString::fromStdString(pTargetObj->GetInstanceName());
else return QString("0x") + QString::number(link.ObjectID, 16);
}
else {
QString ObjType = QString("[%1] ").arg(QString::fromStdString(pTargetObj->Template()->TemplateName()));
if (pTargetObj) return ObjType + QString::fromStdString(pTargetObj->GetInstanceName());
else return ObjType + QString("0x") + QString::number(link.ObjectID, 16);
}
}
case 1: // Column 1 - State
{
std::string StateName = mpObject->MasterTemplate()->StateByID(link.State);
return QString::fromStdString(StateName);
}
case 2: // Column 2 - Message
{
std::string MessageName = mpObject->MasterTemplate()->MessageByID(link.Message);
return QString::fromStdString(MessageName);
}
default:
return QVariant::Invalid;
}
}
else return QVariant::Invalid;
}
QVariant CLinkModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if ((orientation == Qt::Horizontal) && (role == Qt::DisplayRole))
{
switch (section)
{
case 0: return (mType == eIncoming ? "Sender" : "Target");
case 1: return "State";
case 2: return "Message";
default: return QVariant::Invalid;
}
}
else return QVariant::Invalid;
}