PrimeWorldEditor/Common/CColor.h

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#ifndef CCOLOR_H
#define CCOLOR_H
#include <FileIO/CInputStream.h>
#include <FileIO/COutputStream.h>
#include "CVector4f.h"
#include "types.h"
class CColor
{
public:
u8 r, g, b, a;
CColor();
CColor(CInputStream& src);
CColor(u32 rgba);
CColor(u8 rgba);
CColor(u8 _r, u8 _g, u8 _b, u8 _a);
CColor(float rgba);
CColor(float _r, float _g, float _b, float _a);
void Write(COutputStream& Output);
long AsLongRGBA() const;
long ToLongARGB() const;
CVector4f ToVector4f() const;
bool operator==(const CColor& other) const;
bool operator!=(const CColor& other) const;
CColor operator+(const CColor& other) const;
void operator+=(const CColor& other);
CColor operator-(const CColor& other) const;
void operator-=(const CColor& other);
CColor operator*(const CColor& other) const;
void operator*=(const CColor& other);
CColor operator*(const float other) const;
void operator*=(const float other);
CColor operator/(const CColor& other) const;
void operator/=(const CColor& other);
// some predefined colors below for ease of use
static const CColor skRed;
static const CColor skGreen;
static const CColor skBlue;
static const CColor skYellow;
static const CColor skPurple;
static const CColor skCyan;
static const CColor skWhite;
static const CColor skBlack;
static const CColor skGray;
static const CColor skTransparentRed;
static const CColor skTransparentGreen;
static const CColor skTransparentBlue;
static const CColor skTransparentYellow;
static const CColor skTransparentPurple;
static const CColor skTransparentCyan;
static const CColor skTransparentWhite;
static const CColor skTransparentBlack;
static const CColor skTransparentGray;
};
#endif // CCOLOR_H