PrimeWorldEditor/templates/MP1/Misc/TweakPlayerRes.xml

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakPlayerRes</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>SaveStationIcon</Name>
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<DefaultValue>TXTR_SaveStationIcon</DefaultValue>
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</Element>
<Element Type="String" ID="0x1">
<Name>MissileStationIcon</Name>
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<DefaultValue>TXTR_MissileStationIcon</DefaultValue>
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</Element>
<Element Type="String" ID="0x2">
<Name>ElevatorIcon</Name>
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<DefaultValue>TXTR_ElevatorIcon</DefaultValue>
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</Element>
<Element Type="String" ID="0x3">
<Name>MinesBreakFirstTopIcon</Name>
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<DefaultValue>TXTR_MinesBreakFirstTop</DefaultValue>
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</Element>
<Element Type="String" ID="0x4">
<Name>MinesBreakFirstBottomIcon</Name>
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<DefaultValue>TXTR_MinesBreakFirstBottom</DefaultValue>
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</Element>
<Element Type="String" ID="0x5">
<Name>MinesBreakSecondTopIcon</Name>
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<DefaultValue>TXTR_MinesBreakSecondTop</DefaultValue>
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</Element>
<Element Type="String" ID="0x6">
<Name>MinesBreakSecondBottomIcon</Name>
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<DefaultValue>TXTR_MinesBreakSecondBottom</DefaultValue>
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</Element>
<Element Type="String" ID="0x7">
<Name>LeftStickNeutral</Name>
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<DefaultValue>LStickN</DefaultValue>
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</Element>
<Element Type="String" ID="0x8">
<Name>LeftStickUp</Name>
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<DefaultValue>LStickU</DefaultValue>
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</Element>
<Element Type="String" ID="0x9">
<Name>LeftStickUpLeft</Name>
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<DefaultValue>LStickUL</DefaultValue>
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</Element>
<Element Type="String" ID="0xA">
<Name>LeftStickLeft</Name>
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<DefaultValue>LStickL</DefaultValue>
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</Element>
<Element Type="String" ID="0xB">
<Name>LeftStickDownLeft</Name>
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<DefaultValue>LStickDL</DefaultValue>
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</Element>
<Element Type="String" ID="0xC">
<Name>LeftStickDown</Name>
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<DefaultValue>LStickD</DefaultValue>
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</Element>
<Element Type="String" ID="0xD">
<Name>LeftStickDownRight</Name>
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<DefaultValue>LStickDR</DefaultValue>
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</Element>
<Element Type="String" ID="0xE">
<Name>LeftStickRight</Name>
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<DefaultValue>LStickR</DefaultValue>
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</Element>
<Element Type="String" ID="0xF">
<Name>LeftStickUpRight</Name>
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<DefaultValue>LStickUR</DefaultValue>
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</Element>
<Element Type="String" ID="0x10">
<Name>CStickNeutral</Name>
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<DefaultValue>CStickN</DefaultValue>
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</Element>
<Element Type="String" ID="0x11">
<Name>CStickUp</Name>
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<DefaultValue>CStickU</DefaultValue>
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</Element>
<Element Type="String" ID="0x12">
<Name>CStickUpLeft</Name>
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<DefaultValue>CStickUL</DefaultValue>
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</Element>
<Element Type="String" ID="0x13">
<Name>CStickLeft</Name>
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<DefaultValue>CStickL</DefaultValue>
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</Element>
<Element Type="String" ID="0x14">
<Name>CStickDownLeft</Name>
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<DefaultValue>CStickDL</DefaultValue>
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</Element>
<Element Type="String" ID="0x15">
<Name>CStickDown</Name>
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<DefaultValue>CStickD</DefaultValue>
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</Element>
<Element Type="String" ID="0x16">
<Name>CStickDownRight</Name>
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<DefaultValue>CStickDR</DefaultValue>
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</Element>
<Element Type="String" ID="0x17">
<Name>CStickRight</Name>
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<DefaultValue>CStickR</DefaultValue>
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</Element>
<Element Type="String" ID="0x18">
<Name>CStickUpRight</Name>
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<DefaultValue>CStickUR</DefaultValue>
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</Element>
<Element Type="String" ID="0x19">
<Name>LeftTriggerOut</Name>
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<DefaultValue>LTriggerOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x1A">
<Name>LeftTriggerIn</Name>
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<DefaultValue>LTriggerIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x1B">
<Name>RightTriggerOut</Name>
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<DefaultValue>RTriggerOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x1C">
<Name>RightTriggerIn</Name>
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<DefaultValue>RTriggerIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x1D">
<Name>StartButtonOut</Name>
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<DefaultValue>StartButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x1E">
<Name>StartButtonIn</Name>
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<DefaultValue>StartButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x1F">
<Name>AButtonOut</Name>
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<DefaultValue>AButtonIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x20">
<Name>AButtonIn</Name>
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<DefaultValue>AButtonIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x21">
<Name>BButtonOut</Name>
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<DefaultValue>BButtonIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x22">
<Name>BButtonIn</Name>
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<DefaultValue>BButtonIn</DefaultValue>
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</Element>
<Element Type="String" ID="0x23">
<Name>XButtonOut</Name>
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<DefaultValue>XButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x24">
<Name>XButtonIn</Name>
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<DefaultValue>XButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x25">
<Name>YButtonOut</Name>
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<DefaultValue>YButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x26">
<Name>YButtonIn</Name>
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<DefaultValue>YButtonOut</DefaultValue>
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</Element>
<Element Type="String" ID="0x27">
<Name>BallTransitionsANCS</Name>
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<DefaultValue>BallTransitionsANCS</DefaultValue>
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</Element>
<Element Type="String" ID="0x28">
<Name>BallTransitionsPower</Name>
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<DefaultValue>BallTransitionsPowerBeam</DefaultValue>
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</Element>
<Element Type="String" ID="0x29">
<Name>BallTransitionsIce</Name>
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<DefaultValue>BallTransitionsPowerBeam</DefaultValue>
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</Element>
<Element Type="String" ID="0x2A">
<Name>BallTransitionsWave</Name>
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<DefaultValue>BallTransitionsPowerBeam</DefaultValue>
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</Element>
<Element Type="String" ID="0x2B">
<Name>BallTransitionsPlasma</Name>
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<DefaultValue>BallTransitionsPowerBeam</DefaultValue>
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</Element>
<Element Type="String" ID="0x2C">
<Name>BallTransitionsPhazon</Name>
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<DefaultValue>BallTransitionsPowerBeam</DefaultValue>
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</Element>
<Element Type="String" ID="0x2D">
<Name>CinePower</Name>
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<DefaultValue>CinematicGunPower</DefaultValue>
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</Element>
<Element Type="String" ID="0x2E">
<Name>CineIce</Name>
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<DefaultValue>CinematicGunIce</DefaultValue>
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</Element>
<Element Type="String" ID="0x2F">
<Name>CineWave</Name>
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<DefaultValue>CinematicGunWave</DefaultValue>
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</Element>
<Element Type="String" ID="0x30">
<Name>CinePlasma</Name>
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<DefaultValue>CinematicGunPlasma</DefaultValue>
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</Element>
<Element Type="String" ID="0x31">
<Name>CinePhazon</Name>
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<DefaultValue>CinematicGunPhazon</DefaultValue>
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</Element>
<Element Type="Float" ID="0x32">
<Name>CinematicMoveOutOfIntoPlayerDistance</Name>
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<DefaultValue>5.0</DefaultValue>
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</Element>
</SubProperties>
</Properties>
</ScriptObject>