PrimeWorldEditor/templates/MP3/Structs/GhorStructB.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>GhorStructB</Name>
<SubProperties>
<Element Type="Struct" ID="0x78A03D9" Archetype="LaunchProjectileData"/>
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<Element Type="Struct" ID="0x1598012A" Archetype="PlasmaBeamInfo"/>
<Element Type="Struct" ID="0x13E30E4D" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x4CACFAE3">
<DefaultValue>30.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xE79ECFD4" Archetype="DamageInfo"/>
<Element Type="Struct" ID="0x603BFD21" Archetype="HoverThenHomeProjectile"/>
<Element Type="Struct" ID="0x8F4D54F9" Archetype="LaunchProjectileData"/>
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<Element Type="Float" ID="0x63FEE872">
<DefaultValue>10.0</DefaultValue>
</Element>
<Element Type="Vector" ID="0xA2F2168C">
<DefaultValue>
<X>1.0</X>
<Y>1.0</Y>
<Z>1.0</Z>
</DefaultValue>
</Element>
<Element Type="Float" ID="0x1BA35AF4">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xDAE21374" Archetype="UnknownStruct37"/>
<Element Type="Struct" ID="0xC9416034" Archetype="DamageInfo"/>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>