PrimeWorldEditor/templates/dkcr/Script/Projectile.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
<name>Projectile</name>
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<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x7E397FED" template="Structs/ActorParameters.xml"/>
<struct ID="0xA5CC2982" template="Structs/ProjectileData.xml"/>
<struct ID="0xD90DAB09" template="Structs/ProjectileRenderData.xml"/>
<struct ID="0x58D9785F" template="Structs/ProjectileCollisionData.xml"/>
<struct ID="0x90DCEF98" template="Structs/ProjectileMotionData.xml"/>
<property ID="0xCC4284A2" type="bool">
<default>false</default>
</property>
<struct ID="0x50A7E94B" template="Structs/ProjectileBounceData.xml"/>
</properties>
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<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
<property name="LightParameters" ID="0x7E397FED:0xB028DB0E"/>
</properties>
<assets>
<animparams source="property">0xD90DAB09:0x8CDE5BD9:0x210190C6</animparams>
<model source="property">0xD90DAB09:0x28E076FD:0xC27FFA8F</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>