PrimeWorldEditor/Resource/CWorld.cpp

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#include "CWorld.h"
#include <Core/CResCache.h>
CWorld::CWorld() : CResource()
{
mWorldVersion = eUnknownVersion;
mpWorldName = nullptr;
mpDarkWorldName = nullptr;
mpSaveWorld = nullptr;
mpDefaultSkybox = nullptr;
mpMapWorld = nullptr;
}
CWorld::~CWorld()
{
}
EResType CWorld::Type()
{
return eWorld;
}
void CWorld::SetAreaLayerInfo(CGameArea *pArea, u32 AreaIndex)
{
// The AreaIndex parameter is a placeholder until an improved world loader is implemented.
// For now it's the easiest/fastest way to do this because this function is called from
// the start window and the start window already knows the area index.
SArea& AreaInfo = mAreas[AreaIndex];
for (u32 iLyr = 0; iLyr < pArea->GetScriptLayerCount(); iLyr++)
{
CScriptLayer *pLayer = pArea->GetScriptLayer(iLyr);
SArea::SLayer& LayerInfo = AreaInfo.Layers[iLyr];
pLayer->SetName(LayerInfo.LayerName);
pLayer->SetActive(LayerInfo.EnabledByDefault);
}
}
// ************ GETTERS ************
// World
EGame CWorld::Version()
{
return mWorldVersion;
}
CStringTable* CWorld::GetWorldName()
{
return mpWorldName;
}
CStringTable* CWorld::GetDarkWorldName()
{
return mpDarkWorldName;
}
CResource* CWorld::GetSaveWorld()
{
return mpSaveWorld;
}
CModel* CWorld::GetDefaultSkybox()
{
return mpDefaultSkybox;
}
CResource* CWorld::GetMapWorld()
{
return mpMapWorld;
}
// Area
u32 CWorld::GetNumAreas()
{
return mAreas.size();
}
u64 CWorld::GetAreaResourceID(u32 AreaIndex)
{
return mAreas[AreaIndex].FileID;
}
u32 CWorld::GetAreaAttachedCount(u32 AreaIndex)
{
return mAreas[AreaIndex].AttachedAreaIDs.size();
}
u32 CWorld::GetAreaAttachedID(u32 AreaIndex, u32 AttachedIndex)
{
return (u32) mAreas[AreaIndex].AttachedAreaIDs[AttachedIndex];
}
std::string CWorld::GetAreaInternalName(u32 AreaIndex)
{
return mAreas[AreaIndex].InternalName;
}
CStringTable* CWorld::GetAreaName(u32 AreaIndex)
{
return mAreas[AreaIndex].pAreaName;
}