102 lines
2.0 KiB
C++
102 lines
2.0 KiB
C++
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#include "CWorld.h"
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#include <Core/CResCache.h>
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CWorld::CWorld() : CResource()
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{
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mWorldVersion = eUnknownVersion;
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mpWorldName = nullptr;
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mpDarkWorldName = nullptr;
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mpSaveWorld = nullptr;
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mpDefaultSkybox = nullptr;
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mpMapWorld = nullptr;
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}
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CWorld::~CWorld()
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{
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}
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EResType CWorld::Type()
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{
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return eWorld;
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}
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void CWorld::SetAreaLayerInfo(CGameArea *pArea, u32 AreaIndex)
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{
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// The AreaIndex parameter is a placeholder until an improved world loader is implemented.
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// For now it's the easiest/fastest way to do this because this function is called from
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// the start window and the start window already knows the area index.
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SArea& AreaInfo = mAreas[AreaIndex];
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for (u32 iLyr = 0; iLyr < pArea->GetScriptLayerCount(); iLyr++)
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{
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CScriptLayer *pLayer = pArea->GetScriptLayer(iLyr);
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SArea::SLayer& LayerInfo = AreaInfo.Layers[iLyr];
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pLayer->SetName(LayerInfo.LayerName);
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pLayer->SetActive(LayerInfo.EnabledByDefault);
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}
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}
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// ************ GETTERS ************
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// World
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EGame CWorld::Version()
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{
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return mWorldVersion;
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}
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CStringTable* CWorld::GetWorldName()
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{
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return mpWorldName;
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}
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CStringTable* CWorld::GetDarkWorldName()
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{
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return mpDarkWorldName;
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}
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CResource* CWorld::GetSaveWorld()
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{
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return mpSaveWorld;
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}
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CModel* CWorld::GetDefaultSkybox()
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{
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return mpDefaultSkybox;
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}
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CResource* CWorld::GetMapWorld()
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{
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return mpMapWorld;
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}
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// Area
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u32 CWorld::GetNumAreas()
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{
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return mAreas.size();
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}
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u64 CWorld::GetAreaResourceID(u32 AreaIndex)
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{
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return mAreas[AreaIndex].FileID;
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}
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u32 CWorld::GetAreaAttachedCount(u32 AreaIndex)
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{
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return mAreas[AreaIndex].AttachedAreaIDs.size();
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}
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u32 CWorld::GetAreaAttachedID(u32 AreaIndex, u32 AttachedIndex)
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{
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return (u32) mAreas[AreaIndex].AttachedAreaIDs[AttachedIndex];
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}
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std::string CWorld::GetAreaInternalName(u32 AreaIndex)
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{
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return mAreas[AreaIndex].InternalName;
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}
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CStringTable* CWorld::GetAreaName(u32 AreaIndex)
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{
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return mAreas[AreaIndex].pAreaName;
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}
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