PrimeWorldEditor/templates/MP1/Script/Burrower.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Burrower</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0xA">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0xB">
<Name>Always FFFFFFFF</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>