PrimeWorldEditor/UI/undo/CRotateNodeCommand.h

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#ifndef CROTATENODECOMMAND_H
#define CROTATENODECOMMAND_H
#include <QUndoCommand>
#include <QList>
#include <Scene/CSceneNode.h>
#include "../INodeEditor.h"
class CRotateNodeCommand : public QUndoCommand
{
struct SNodeRotate
{
CSceneNode *pNode;
CVector3f initialPos;
CQuaternion initialRot;
CVector3f newPos;
CQuaternion newRot;
};
QList<SNodeRotate> mNodeList;
INodeEditor *mpEditor;
bool mCommandEnded;
public:
CRotateNodeCommand();
CRotateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& pivot, const CQuaternion& delta, ETransformSpace transformSpace);
~CRotateNodeCommand();
int id() const;
bool mergeWith(const QUndoCommand *other);
void undo();
void redo();
static CRotateNodeCommand* End();
};
#endif // CROTATENODECOMMAND_H