PrimeWorldEditor/templates/mp2demo/Structs/TriggerInfo.xml

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<?xml version="1.0" encoding="UTF-8"?>
<struct name="TriggerInfo" type="multi">
<properties>
<struct ID="0x337F9524" template="Structs/DamageInfo.xml"/>
<property ID="0x20927E9B" type="vector3f">
<default>0.0, 0.0, 0.0</default>
</property>
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<bitfield ID="0x82859F46">
<default>0x00007806</default>
<flags>
<flag mask="0x00000001" name="Detect Player"/>
<flag mask="0x00000002" name="Detect Morphed Player"/>
<flag mask="0x00000004" name="Detect Unmorphed Player"/>
<flag mask="0x00000008" name="Unknown 1"/>
<flag mask="0x00000010" name="Unknown 2"/>
<flag mask="0x00000020" name="Unknown 3"/>
<flag mask="0x00000040" name="Unknown 4"/>
<flag mask="0x00000080" name="Unknown 5"/>
<flag mask="0x00000100" name="Unknown 6"/>
<flag mask="0x00000200" name="Unknown 7"/>
<flag mask="0x00000400" name="Unknown 8"/>
<flag mask="0x00000800" name="Detect Player 1 (Broken)"/>
<flag mask="0x00001000" name="Detect Player 2 (Broken)"/>
<flag mask="0x00002000" name="Detect Player 3 (Broken)"/>
<flag mask="0x00004000" name="Detect Player 4 (Broken)"/>
<flag mask="0x00008000" name="Detect AI"/>
<flag mask="0x00010000" name="Kill On Entered"/>
<flag mask="0x00020000" name="Apply Force"/>
<flag mask="0x00040000" name="Unknown 9"/>
<flag mask="0x00080000" name="Detect Player If Completely Inside"/>
<flag mask="0x00100000" name="Block Environmental Effects"/>
<flag mask="0x00200000" name="Detect Projectiles"/>
<flag mask="0x00400000" name="Detect Bombs"/>
<flag mask="0x00800000" name="Unknown 10"/>
<flag mask="0x01000000" name="Detect Boost Ball"/>
<flag mask="0x02000000" name="Sunlight (Makes Lumites Appear)"/>
<flag mask="0x04000000" name="Delete Objects"/>
<flag mask="0x08000000" name="Detect Spider Ball"/>
<flag mask="0x10000000" name="Detect Screw Attack"/>
</flags>
</bitfield>
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</properties>
</struct>