PrimeWorldEditor/OpenGL/GLCommon.h

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#ifndef GLCOMMON_H
#define GLCOMMON_H
#include <GL/glew.h>
#include <Common/types.h>
enum EBlendFactor
{
eBlendZero = GL_ZERO,
eBlendOne = GL_ONE,
eBlendSrcColor = GL_SRC_COLOR,
eBlendInvSrcColor = GL_ONE_MINUS_SRC_COLOR,
eBlendSrcAlpha = GL_SRC_ALPHA,
eBlendInvSrcAlpha = GL_ONE_MINUS_SRC_ALPHA,
eBlendDstAlpha = GL_DST_ALPHA,
eBlendInvDstAlpha = GL_ONE_MINUS_DST_ALPHA
};
enum EGXPrimitiveType
{
eGX_Quads = 0x80,
eGX_Triangles = 0x90,
eGX_TriangleStrip = 0x98,
eGX_TriangleFan = 0xA0,
eGX_Lines = 0xA8,
eGX_LineStrip = 0xB0,
eGX_Points = 0xB8
};
extern GLenum glBlendFactor[];
extern GLenum glZMode[];
GLenum GXPrimToGLPrim(EGXPrimitiveType t);
#endif // GLCOMMON_H