76 lines
2.7 KiB
XML
76 lines
2.7 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>TweakGame</Name>
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<Atomic>true</Atomic>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>WorldPackagePrefix</Name>
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</Element>
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<Element Type="String" ID="0x1">
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<Name>RuinsArea</Name>
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</Element>
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<Element Type="Float" ID="0x2">
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<Name>FieldOfView</Name>
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</Element>
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<Element Type="Bool" ID="0x3">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Bool" ID="0x4">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Bool" ID="0x5">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Bool" ID="0x6">
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<Name>DisableSplashScreens</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>PressStartDelay</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>WavecapIntensityNormal</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>WavecapIntensityPoison</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>WavecapIntensityLava</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>RippleIntensityNormal</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>RippleIntensityPoison</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>RippleIntensityLava</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>FluidEnvBumpScale</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>UnderwaterFogDistanceBase</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>UnderwaterFogDistanceRange</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>GravitySuitUnderwaterFogDistanceBase</Name>
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</Element>
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<Element Type="Float" ID="0x13">
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<Name>GravitySuitUnderwaterFogDistanceRange</Name>
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</Element>
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<Element Type="Float" ID="0x14">
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<Name>HardModeDamageMultiplier</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>HardModeWeaponMultiplier</Name>
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</Element>
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</SubProperties>
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</Properties>
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</ScriptObject>
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