PrimeWorldEditor/templates/MP1/Misc/TweakGunRes.xml

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2018-12-28 03:16:39 +00:00
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakGunRes</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>GunMotion</Name>
</Element>
<Element Type="String" ID="0x1">
<Name>GrappleArm</Name>
</Element>
<Element Type="String" ID="0x2">
<Name>RightHand</Name>
</Element>
<Element Type="String" ID="0x3">
<Name>PowerBeam</Name>
</Element>
<Element Type="String" ID="0x4">
<Name>IceBeam</Name>
</Element>
<Element Type="String" ID="0x5">
<Name>WaveBeam</Name>
</Element>
<Element Type="String" ID="0x6">
<Name>PlasmaBeam</Name>
</Element>
<Element Type="String" ID="0x7">
<Name>PhazonBeam</Name>
</Element>
<Element Type="String" ID="0x8">
<Name>HoloTransition</Name>
</Element>
<Element Type="String" ID="0x9">
<Name>BombSet</Name>
</Element>
<Element Type="String" ID="0xA">
<Name>BombExplode</Name>
</Element>
<Element Type="String" ID="0xB">
<Name>PowerBombExplode</Name>
</Element>
<Element Type="String" ID="0xC">
<Name>PowerBeamWeapon</Name>
</Element>
<Element Type="String" ID="0xD">
<Name>PowerChargeWeapon</Name>
</Element>
<Element Type="String" ID="0xE">
<Name>IceBeamWeapon</Name>
</Element>
<Element Type="String" ID="0xF">
<Name>IceChargeWeapon</Name>
</Element>
<Element Type="String" ID="0x10">
<Name>WaveBeamWeapon</Name>
</Element>
<Element Type="String" ID="0x11">
<Name>WaveChargeWeapon</Name>
</Element>
<Element Type="String" ID="0x12">
<Name>PlasmaBeamWeapon</Name>
</Element>
<Element Type="String" ID="0x13">
<Name>PlasmaChargeWeapon</Name>
</Element>
<Element Type="String" ID="0x14">
<Name>PhazonBeamWeapon</Name>
</Element>
<Element Type="String" ID="0x15">
<Name>PhazonChargeWeapon</Name>
</Element>
<Element Type="String" ID="0x16">
<Name>PowerMuzzle</Name>
</Element>
<Element Type="String" ID="0x17">
<Name>IceMuzzle</Name>
</Element>
<Element Type="String" ID="0x18">
<Name>WaveMuzzle</Name>
</Element>
<Element Type="String" ID="0x19">
<Name>PlasmaMuzzle</Name>
</Element>
<Element Type="String" ID="0x1A">
<Name>PhazonMuzzle</Name>
</Element>
<Element Type="String" ID="0x1B">
<Name>PowerCharge</Name>
</Element>
<Element Type="String" ID="0x1C">
<Name>IceCharge</Name>
</Element>
<Element Type="String" ID="0x1D">
<Name>WaveCharge</Name>
</Element>
<Element Type="String" ID="0x1E">
<Name>PlasmaCharge</Name>
</Element>
<Element Type="String" ID="0x1F">
<Name>PhazonCharge</Name>
</Element>
<Element Type="String" ID="0x20">
<Name>PowerAuxMuzzle</Name>
</Element>
<Element Type="String" ID="0x21">
<Name>IceAuxMuzzle</Name>
</Element>
<Element Type="String" ID="0x22">
<Name>WaveAuxMuzzle</Name>
</Element>
<Element Type="String" ID="0x23">
<Name>PlasmaAuxMuzzle</Name>
</Element>
<Element Type="String" ID="0x24">
<Name>PhazonAuxMuzzle</Name>
</Element>
<Element Type="String" ID="0x25">
<Name>GrappleSegment</Name>
</Element>
<Element Type="String" ID="0x26">
<Name>GrappleClaw</Name>
</Element>
<Element Type="String" ID="0x27">
<Name>GrappleHit</Name>
</Element>
<Element Type="String" ID="0x28">
<Name>GrappleMuzzle</Name>
</Element>
<Element Type="String" ID="0x29">
<Name>GrappleSwoosh</Name>
</Element>
</SubProperties>
</Properties>
</ScriptObject>